Music (SSBB)

Revision as of 20:24, April 6, 2008 by 4.157.74.194 (talk) (Updated with new information)
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See also Music (SSB) and Music (SSBM).
Mario approaching a CD in Super Smash Bros. Brawl.

The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.

The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."

Sound Test Song list

As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.

Super Smash Bros. Brawl

Title Description Usage Notes
Super Smash Bros. Brawl Main Theme [1]
  • The Main Theme song in particular was revealed along with the game itself at the game's first trailer in E3 2006 before being posted at the site much later.
  • This thundering orchestra with vocals sung in Latin was composed by famed Final Fantasy series composer Nobuo Uematsu, and its lyrics were supervised by Sakurai himself.
  • Much of the original music in Super Smash Bros. Brawl is based in whole or in part on this piece.
  • The song is sung in Latin, the first line being "Audi Faman Illeum", which means, "I've heard legends of that person".
Plays in Intro Sequence, Menu, and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion Composer: SMILE PLEASE Co., Ltd.,
Arranger: HAL Laboratory, Inc.,
Lyricist: SORA,
Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc.,
Composition Supervisor: Nobuo Uematsu,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita,
Soprano: Oriko Takanashi / Tenor: Ken Nishikiori
Menu 1 [2]
  • This song plays during the Menu Selection.
  • This the default song for the Menu Theme which can be easily cutomized through My Music
  • This is the Super Smash Bros. Brawl Theme without the vocals but it seems as if some humming is spread out throught the song. It has the same tune although it seems to sped up in the menu.
Plays in The Menu Selection Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Menu 2
  • Taken directly from Super Smash Bros. Melee with no changes. This is Melee's unlockable secondary menu theme. It is a remix of Opening (Super Smash Bros. Melee)
Plays on the Menu, not available until all characters are unlocked Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield
  • An original track. This is another arrangement of the Brawl main theme.
  • Fast-paced with the idea to suit intense battles on this stage.
Plays in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield Ver. 2
  • Another arrangement of the Brawl main theme, played by acoustic and electric guitar, flute, and a drum machine to keep the beat.
  • Variation of the Brawl Battlefield track, hence, Ver. 2.
Plays in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Final Destination
  • A darker version of the Main Theme. Contains some of the Main Theme's lyrics, from the first "audi famam" to "tetigit destruens."
Plays on the stage Final Destination in Group matches and during the Classic Mode battle with Master Hand. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Online Practice Stage
  • Once Again, The Brawl Main Theme is played here. It has a piano effect and is a very light tone and sounds like Mexican.
Plays in the Online Test Stage Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Results Display Screen
  • Strings, piano, brass, and percussion are behind this original piece.
  • This is basically a unique composition for analyzing results after battles.
Plays after Brawl character victory theme Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Registration Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Grid Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournamet Match End Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Classic: Results Screen Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
All-Star Rest Arena
  • A light and relaxed song based on the main theme.
Plays in the rest area in All-Star and Boss Battles modes Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Home-Run Contest
  • A short and very simple tune with a trumpet and other instruments
  • Lasts only about 10 seconds, the length of time you are allowed to damage Sandbag in Home-Run Contest
Plays during Home-Run Contest Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Boss Battle Plays during some boss battles in Adventure Mode: The Subspace Emissary Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Trophy Gallery
  • A slow and relaxing rearrangement of the main theme.
Plays in the Trophy Gallery and Trophy Horde modes. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Sticker Album / Album / Chronicle
Coin Launcher Plays during the Coin Launcher minigame.
Stage Builder
Target Smash!! *A faster, more peppy and cartoonish version of the Main Theme.
Adventure Map
  • A strong, brash version of the main theme.
Plays on the map screen of Adventure Mode: The Subspace Emissary
Step: The Plain
Step: The Cave
Step: Subspace *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it.
Step: Subspace Ver.2 *Like the previous Subspace song, but with rising tunes that slowly lower, giving a very eerie feeling to it.
Step: Subspace Ver.3
Boss Battle Song 1
Boss Battle Song 2
Save Point
  • A light, airy, and somewhat unsettling version of the main theme.
  • The sound of wind can be heard during this track.
Plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary
Credits
  • A powerful rearrangement of songs and themes from all three Super Smash Bros. games.
  • Opens with a lively rearrangement of the opening and credits themes of the original Super Smash Bros.
  • Includes a piece of Super Smash Bros. Melee's menu theme. An emotional portion of Melee's opening theme is also played by piano.
  • Concludes with a wind instrument playing the last few lines of the Super Smash Bros. Brawl main theme, followed by a slightly more lively ending.
Plays during the credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music)

Super Smash Bros.

Title Description Usage Notes
Menu (Super Smash Bros. Melee)
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Princess Peach's Castle (Melee)
Rainbow Cruise (Melee)
Kong Jungle (Melee)
Jungle Japes (Melee)
Temple (Melee)
Brinstar (Melee)
Brinstar Depths (Melee)
Yoshi's Island (Melee)
Fountain of Dreams (Melee)
Green Greens (Melee)
Corneria (Melee)
Venom (Melee)
Pokémon Stadium (Melee)
Poké Floats (Melee)
Mute City (Melee)
Big Blue (Melee)
Mother (Melee)
Icicle Mountain (Melee)
Flat Zone (Melee)
Super Mario Bros. 3 (Melee)
Battle Theme (Melee)
Fire Emblem (Melee)
Mach Rider (Melee)
Mother 2 (Melee)
Dr. Mario (Melee)
Battlefield (Melee)
Menu (Melee)
Multi-Man Melee 1 (Melee)
Final Destination (Melee)
Giga Bowser (Melee)

Super Mario Bros.

Title Description Usage Notes
Delfino Plaza [3] Original Music From Super Mario Sunshine Starter Song on Delfino Plaza Composition and Arrangments Copyright Nintendo
Title/Ending (Super Mario World) Remix Music From Super Mario World Starter Song on Delfino Plaza Arangment Supervisor - Shota Kageyama
Main Theme (New Super Mario Bros.) This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. Unlockable CD for Delfino Plaza Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Spervisor: Shogo Sakai
Ricco Harbor Original Music From Super Mario Sunshine Collectable CD for Delfino Plaza Composition and arrangements Copyright Nintendo
Main Theme (Super Mario 64) Original Music From Super Mario 64 Unlockable CD for Delfino Plaza Composition and Arrangments Copyright Nintendo
Ground Theme (Super Mario Bros.) Remixed Music of the main theme From Super Mario Bros. Starter song for Mushroomy Kingdom Arrangment Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.) Remixed Music From Super Mario Bros. Unlockable CD for Mushroomy Kingdom Arrangement: Masaaki Iwasaki
Gritzy Desert
Underground Theme (Super Mario Bros.) Remix of the Undreground theme From Super Mario Bros. Starter song for Mushroomy Kingdom (underground variant) Arrangement Supervisor: Kentaro Ishizaka
Underwater Theme (Super Mario Bros.) Three different versions of the Underwater Theme From Super Mario Bros.;First starts off as the original NES version, then a orchestral version and finally a banjo version. Unlockable CD for Mushroomy Kingdom (underground variant) Arrangement Supervisor: Shogo Sakai
Underground Theme (Super Mario Land) Remix of the Easton Kingdom theme from Super Mario Land Unlockable CD for Mushroomy Kingdom (underground variant) Arrangement: Koji Hayama
Luigi's Mansion Theme
Castle / Boss Fortress (Super Mario World / SMB 3) Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 Unlockable CD for Luigi's Mansion Arrangement Supervisor: Yusuke Takahama
Airship Theme (Super Mario Bros. 3) Remix of the Airship theme from Super Mario Bros. 3 Unlockable CD for Luigi's Mansion Arrangement: Notoi Sakuraba

Mario Kart

Title Description Usage Notes
Mario Circuit [4] A remix of the first racetrack music heard in the original Super Mario Kart. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC,
Arrangement Supervisor: Yusuke Takahama
Luigi Circuit A remix of the first racetrack music heard on the track "Luigi Circuit" in Mario Kart 64. A starter song on Mario Circuit. Composer: Nintendo,
Arrangement: Yasufumi Fukuda
Waluigi Pinball A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: HAL Laboratory,
Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road A track taken directly from Mario Kart Double Dash!!, where it played on the final course, "Rainbow Road". A CD song on Mario Circuit, collected randomly. Composition and arrangements Copyright Nintendo.

Donkey Kong

The Legend of Zelda

  • Main Theme Remix (Legend Of Zelda)
  • Classic Main Theme (Legend Of Zelda)
  • Dark World (Link To The Past)
  • Dark Woods (Link To The Past)
  • Hyrule Field (Ocarina Of Time)
  • Ocarina Medley (SSBB Original)
  • Great Temple (Adventure Of Link)
  • Village Of Blue Maiden (Four Swords)
  • Hyrule Field (Twilight Princess)
  • Midna's Desperation (Twilight Princess)
  • The Great Sea (Wind Waker)
  • Dragon Roost Island (Wind Waker)
  • Molgera Battle (Wind Waker)
  • Song of Storms (Ocarina of Time)

Metroid

  • Main theme (Metroid)
  • Main theme/Menu (Metroid Prime) (Metroid Prime)
  • Ridley Battle (Super Metroid)
  • Meta Ridley Battle (Metroid Prime)
  • Theme Of Samus Aran (Super Metroid)
  • Ending theme (Metroid)
  • Sector 1 ( Metroid Fusion)
  • Vs Parisite Queen (Metroid Prime)

Meta Ridley and Parasite queen retain their original forms,while all other tracks are remixed.

Yoshi's Island

Title Description Usage Notes
Obstacle [5] A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.,
Arrangement Supervisor: Shota Kageyama
Ending (Yoshi's Island) A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Masafumi Takada
Yoshi's Island A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Noriyuki Iwadare
Flower Field Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. A collectable CD song on Yoshi's Island. Composer: Nintendo,
Arranger: Nintendo,
Arrangement Supervisor: Asuka Ohta
Wildlands A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: HAL Laboratory Inc.,
Arrangement Supervisor: Shogo Sakai

Kirby

  • Meta Knight's Revenge (Kirby Super Star/Kirby's fun pack)
  • King Dedede's Theme (Kirby's Adventure)
  • Gourmet Race (Kirby Superstar/Kirby's fun pack)
  • Squeak Squad Battle (Kirby:Squeak Squad)
  • vs Marx (Kirby Super Star/Kirby's fun pack)
  • O2 Battle (Kirby 64:The Crystal shards)
  • Forest Area (Kirby and the amazing mirror)
  • Checker Knights (Kirby Air Ride)
  • Frozen Hillside (Kirby Air Ride)
  • Boss Theme Medley (Kirby Series)

These tracks have been remixed by Nintendo.

Star Fox

  • Corneria (Star Fox)
  • StarFox 64 Medley (StarFox 64)
  • StarWolf Theme (StarFox 64)
  • Star Fox Medley (Star Fox)
  • Area 6 (StarFox 64)
  • Fox's Song (StarFox 64)
  • Fox's Song Techno Remix (StarFox 64)
  • Space Armada (SSBB Original)
  • Space Battle - Fortuna Theme (StarFox Assault)
  • StarWolf Assault (StarFox Assault)
  • Blizzard - Fichina Theme (StarFox Assault)

The songs "Fox's Song", "Fox's Song Techno Remix", "Star Fox Medley", "StarWolf Theme", "StarFox 64 Medley", and "Corneria" have all been remixed by Nintendo.

Pokémon

  • Wild Pokemon Battle (Pokemon Diamond/Pearl)
  • Wild Pokemon Battle (Pokemon Ruby/Sapphire/Emerald)
  • Victory Road (Pokemon Ruby/Sapphire/Emerald)
  • Route 209 (Pokemon Diamond/Pearl)
  • Main Theme (Pokemon Red/Blue)
  • Route 1 (Pokemon Red/Blue/Yellow/Green/FireRed/LeafGreen)
  • Dialga/Palkia battle at spear pillar!(Pokemon Diamond/Pearl

All of these themes have been remixed by Nintendo.

F-Zero

Title Description Usage Notes
Mute City [6] Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. A Starter song in Port Town Aero Dive Composer: Nintendo,
Composition and Arrangements Copyright Nintendo,
Arrangement: Yasufumi Fukuda
Fire Field An Unlockable song in Port Town Aero Dive,

To Unlock Clear the Event 24: Come On! Blue Falcon!.

Composer: Nintendo,
Arranger: TARGET ENTRETAINMENT INC.,
Composition and Arrangements Copyright Nintendo,
Arrangement Supervisor: Yusuke Takahama
White Land This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. A Starter song in Port Town Aero Dive Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.,
Composition and Arrangements Copyright Nintendo,
Arrangement: Arata Iiyoshi
Car Select This track is taken directly from the car selection theme in F-Zero X. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Dream Chaser Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. An unlockable song in Port Town Aero Dive,

To Unlock Play in Port Town Aero Dive ten times.

Composition and Arrangements Copyright Nintendo
Devil's Call in Your Heart This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Climb Up! And Get The Last Chance! This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Brain Cleaner This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Shotgun Kiss This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Planet Colors This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA

EarthBound (Mother)

  • Porky's Theme (Mother 3)
  • Humoresque of a little dog(Mother)
  • Love Theme (Mother 3)
  • You call this a Utopia!? (Mother 3)
  • Snowman (Mother)
  • Unfounded Revenge / Smashing Song of Praise

Fire Emblem

Title Description Usage Notes
Fire Emblem Theme [7] An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arranger: HAL Laboratory, INC.,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai
With Mila's Divine Protection (Celica Map 1) Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arrangement: Noriyuki Iwadare
Attack A medley of two attack themes from the first Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arrangement: Kenji Ito
Prepare to Advance A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. A starter song on Castle Siege. Composer: Yoshihiko Kitamura,
Arrangement: Kenji Ito
Winning Road: Roy's Hope An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arranger: HAL Laboratory, Inc.
Arrangement Supervisor: Kentaro Ishizaka
Shadow Dragon Medley A medley of music from the original Fire Emblem. A CD song on Castle Siege, collected randomly. Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,LTD.
Arrangement Supervisor: Keigo Ozaki
Ike's Theme The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. A CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Against the Dark Knight The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Crimean Army Sortie The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Power-Hungry Fool The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. A CD song on Castle Siege, unlocked after playing ten brawls on said stage. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Victory is Near The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. A CD song on Castle Siege, collected normally. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Kid Icarus

  • Underworld (Kid Icarus)
  • Skyworld (Kid Icarus)
  • Kid Icarus Original Medley (Kid Icarus)
  • Main Theme (Kid Icarus)

"Underworld", "Skyworld", and "Main Theme" have been remixed by Nintendo. The "Kid Icarus Original Medley" is ripped from the original game.

WarioWare, Inc.

  • WarioWare, Inc. Theme -from WarioWare, Inc.: Mega Microgame$!
  • WarioWare Medley -from WarioWare, Inc.: Mega Microgame$!
  • Ashley's Theme (English) -from WarioWare: Touched!
  • Ashley's Theme (Japanese) -from WarioWare: Touched!
  • Mona Pizza's Theme (English) -from WarioWare: Twisted!
  • Mona Pizza's Theme (Japanese) -from WarioWare: Twisted!
  • Go Go Mike! (English)
  • Go Go Mike! (Japanese)

Pikmin

  • Ai no Uta
  • Forest of Hope
  • Environment
  • Main Theme
  • Tane no Uta
  • Title Theme
  • World Map -from Pikmin 2

Animal Crossing

  • Go K.K. Rider! -from Animal Crossing
  • Animal Crossing - K.K. Condor
  • 2:00
  • The Roost -from Animal Crossing: Wild World
  • Animal Crossing - Rockin' K.K
  • Animal Crossing Wild World - Title Theme
  • Animal Crossing Wild World - Tom Nooks Store

Nintendo

  • 1080° Snowboarding - Golden Forest - from 1080° Snowboarding
  • Balloon Fight - Balloon Trip - from Balloon Fight
  • Big Brain Academy - Title Theme - from Big Brain Academy
  • Brain Age - Title Theme - from Brain Age
  • Chousouju Mecha MG - Marionation Gear
  • Clu Clu Land
  • Dr. Mario - Chill
  • Excite Truck
  • Famicom Grand Prix 2
  • Golden Sun - Battle Theme Medley - from Golden Sun
  • Nazo no Murasamejou
  • NES Medley
  • Nintendo Wii - Mii Channel
  • Nintendo Wii - Wii Shop Channel
  • Panel de Pon - Lip's Theme
  • Shin Onigashima
  • Shaberu! DS Cooking Navi
  • Tetris: Type A
  • Tetris: Type B
  • Tunnel Scene -from X
  • Wii Play - Cow Racing - from Wii Play
  • Wii Sports - Title Theme - from Wii Sports

Metal Gear

The following songs were used for the Shadow Moses Island stage in Brawl:

  • Encounter (Brawl Remix) (originally from Metal Gear Solid Original Game Soundtrack|Metal Gear Solid)
  • Theme of Tara (Brawl Remix) (originally from Metal Gear)
  • Yell "Dead Cell" (taken from Metal Gear Solid 2: Sons of Liberty Original Soundtrack|Metal Gear Solid 2: Sons of Liberty, which is a boss theme in the second half of the game)
  • Snake Eater (Instrumental) (originally from Metal Gear Solid 3: Snake Eater Original Soundtrack|Metal Gear Solid 3: Snake Eater)
  • Theme of Love (Brawl Remix) (originally from Metal Gear Solid 4: Guns of the Patriots)
  • Cavern (originally from Metal Gear Solid Original Game Soundtrack|Metal Gear Solid)
  • Battle In The Base (originally from Metal Gear Solid 3: Snake Eater Original Soundtrack|Metal Gear Solid 3: Snake Eater)
  • Theme Of Solid Snake (originally from Metal Gear 2: Solid Snake)
  • Calling to the Night (originally from Metal Gear Solid: Portable Ops Original Soundtrack|Metal Gear Solid: Portable Ops)

The tracks "Yell "Dead Cell", "Cavern", "Battle in the Base", "Theme Of Solid Snake", and "Calling To The Night" are their original versions, where as the other tracks have been specially remixed for Brawl, although Snake Eater which uses an instrumental version, previously used in MGS3, but not released commercially.

Sonic The Hedgehog

  • Green Hill Zone (Sonic The Hedgehog)
  • Emerald Hill Zone (Sonic The Hedgehog 2)
  • Scrap Brain Zone (Sonic The Hedgehog)
  • Super Sonic Racing (Super Sonic Racing)
  • Live And Learn (Sonic Adventure 2)
  • Seven Rings In Hand (Sonic And The Secret Rings)
  • Angel Island Zone (Sonic The Hedgehog 3)
  • His World (Sonic The Hedgehog (XBOX 360 Version))
  • Sonic Boom (Sonic CD)
  • Open Your Heart (Sonic Adventure)
  • Sonic Heroes (Sonic Heroes)

The songs "Green Hill Zone", "Emerald Hill Zone", "Scrap Brain Zone" are ripped from their respective original games, while "Angel Island Zone" has been remixed by Nintendo. "Live And Learn", "Seven Rings In Hand", "His World", "Sonic Heroes," "Sonic Boom", and "Open Your Heart" are lyrical.

Removed Songs

Some songs were intended to be in Brawl but was removed for unknown reasons or copyright issues. [8]

  • Because I Love You- Earthbound
  • Eight Melodies- Mother
  • MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
  • Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
  • Hippie Battle Theme- Mother
  • You Can Do Anything- Sonic CD (JP)
  • The Loner, Falco Lombardi- Star Fox Command
  • Ballad of the Windfish- The Legend of Zelda: Link's Awakening
  • Yoshi's Cookie Type A- Yoshi's Cookie
  • Boss Battle Theme- Mario & Luigi: Partners in Time
  • The Chosen Ones- Fire Emblem

See Also

External Links