Super Smash Bros. Ultimate

Ness (SSBU)/Neutral special

< Ness (SSBU)
Revision as of 09:14, June 7, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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This article is about the visualization in Super Smash Bros. Ultimate. For the move itself, see PK Flash.
Hitbox visualization showing Ness's neutral special, PK Flash in minimum charge (left), and maximum charge (right).

OverviewEdit

Update HistoryEdit

  3.0.0

  •   PK Flash has more range.

  9.0.0

  •   PK Flash has less startup (frame 44-121 → 40-117), with its total duration reduced as well (FAF 66-143 → 62-139).

HitboxesEdit

The projectile's true damage is determined by the formula 9 + 0.2 * 92 * (charge frames / 91), rounded down. The move charges for a minimum of 14 frames and a maximum of 91 frames, allowing it to deal between 10% and 27% damage.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Forward 50 65 0   10.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

The duration shown is for the minimum charge amount.

Charges between 12-13, 26-27
Projectile generation 13
Projectile detonation 27
Hitbox 40-44
Interruptible 62
Animation length 81
Projectile                                                                                                                                                                   
Ness                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

Period before applying gravity while charging 10 frames
Gravity while charging 0.017
Minimum charge time 14 frames
Maximum charge time 91 frames (1.1.0 onward)
89 frames (before 1.1.0)

ProjectileEdit

Initial travel angle -15°
Initial speed 1.65
Horizontal acceleration via directional input 0.02
Maximum horizontal speed 0.85
Gravity 0.038
Fall speed 2
Minimum damage 9%
Multiplier for damage added by charge 0.2 * 92 (1.1.0 onward)
0.2 * 80 (before 1.1.0)
Size multiplier 1.05 to 1.8 (3.0.0 onward)
0.9 to 1.7 (before 3.0.0)
0.9 to 1.43 (before 1.1.0)
Explosion delay when released 14 frames