Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Down special/Custom 2

< Mii Swordfighter (SSBU)‎ | Down special
Revision as of 09:14, May 28, 2022 by CanvasK (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Mii Swordfighter's down special 3, Power Thrust, when grounded.
Hitbox visualization showing Mii Swordfighter's down special 3, Power Thrust, when aerial.
Hitbox visualization showing Mii Swordfighter's down special 3, Power Thrust, when landing.
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OverviewEdit

Update HistoryEdit

  1.1.0

  •   Power Thrust has less startup (frame 14 (grounded)/16 (aerial) → 12/14), with its total duration reduced as well (FAF 62/68/61 → 60/66/59).

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 12.0% 0   Standard 77 60 0   4.0 haver 0.0 3.8 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 60 61 0   2.7 haver 0.0 3.8 0.0 1.0× 1.0× 0%               Kick   All All            
Clean hit (late)
0 0 0 12.0% 0   Standard 77 60 0   4.0 top 0.0 6.0 8.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 60 61 0   2.7 top 0.0 6.0 13.0 to 19.0 1.0× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 10.0% 0   Standard 60 65 0   4.0 top 0.0 6.0 8.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 65 70 0   2.7 top 0.0 6.0 13.0 to 19.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.5% 0   Standard 58 75 0   4.0 top 0.0 6.0 8.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 65 80 0   2.7 top 0.0 6.0 13.0 to 19.0 1.0× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 70 0   3.5 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 0 100 30   3.5 top 0.0 -2.0 0.0 0.5× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 40 80 0   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 13.0% 0   Standard 0 100 30   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 0.5× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 8.0% 0   Standard 40 70 0   3.5 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 0 100 30   3.5 top 0.0 -2.0 0.0 0.5× 1.0× 0%               Kick   All All            
2 0 0 11.0% 0   Standard 40 80 0   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Standard 0 100 30   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 0.5× 1.0× 0%               Kick   All All            
Late hit
0 0 0 5.5% 0   Standard 40 70 0   3.5 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.5% 0   Standard 0 100 30   3.5 top 0.0 -2.0 0.0 0.5× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 40 80 0   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 8.0% 0   Standard 0 100 30   3.2 top 0.0 -7.0 to -11.0 3.0 to 5.0 0.5× 1.0× 0%               Kick   All All            
Landing
0 0 0 7.0% 0   Standard 60 120 0   4.8 top 0.0 3.0 -10.0 to 7.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

GroundedEdit

Clean hit 12, 13-14
Mid Hit 15-22
Late hit 23-30
Interruptible 60
Animation length 70
                                                                                                                                           

AerialEdit

Clean hit 14-16
Mid Hit 17-24
Late hit 25-29
Interruptible 59
Animation length 69
                                                                                                                                         

LandingEdit

Hitbox 1-2
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible