This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Boomerang.
Hitbox visualization showing Link's side special, Boomerang.
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Overview

Update History

  3.0.0

  •   Boomerang deals less shield damage.

Hitboxes

If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% -4.0   Speed-based 80 40 0   4.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% -3.0   Speed-based 60 40 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Returning
0 0 0 3.0% -1.5   Speed-based 50 40 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Throw

Tilt input hitboxes (clean, late, returning) 27-36, 37-71, 72-155
Smash input hitboxes (clean, late, returning) 27-36, 37-86, 87-198
Interruptible 46
Animation length 63
Tilt throw                                                                                                                                                                                                                                                                                                                                                                                                           
Smash throw                                                                                                                                                                                                                                                                                                                                                                                                           
Link                                                                                                                                                                                                                                                                                                                                                                                                           

Catch

Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.

Interruptible 10
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Parameters

Throw

Stick sensitivity to angle vertically 0.1
Vertical angle deviation 26°

Boomerang

Lifetime 129 frames (tilt)
171 frames (smash)
Initial speed 2.4 (tilt)
3.1 (smash)
Rotation speed 22° (tilt)
26° (smash)
Smash input damage multiplier 1.2
Deceleration 0.047
Minimum speed 0.3
Distance spent turning back 16 (tilt)
24 (smash)
Maximum returning speed 3
Angle deviation per frame when returning 0.75°
Can pierce opponents? No

After clashing with an attack

Lifetime 60 frames
Horizontal speed -0.15
Vertical speed 1.25
Gravity 0.09
Falling speed 1.4
Rotation speed multiplier 0.2