Bowser Jr. Side Special Hitbox Visualizations.
Grounded Aerial
BowserJrSSpecialDashSSBU.gif BowserJrClownKartDashAerialSSBU.gif
Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.

Overview

The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick/circle pad in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals significantly more damage and higher knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into combos and mix-ups. Does 5.2%-8.8% upon collision, and 10%-16.3% on the doughnut.

Update History

  1.1.0

  •   When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.

  3.1.0

  •   Clown Kart Dash travels faster.
    •   Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).
  •   Clown Kart Dash's hitbox remains active after bouncing off the ground.
  •   Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.

  9.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 30 4.0% 0   Speed-based 60 95 0   3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 30 4.0% 0   Speed-based 60 95 0   1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0%               Kick   All All            
Aerial
0 0 30 2.0% 0   Speed-based 65 120 0   3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 30 2.0% 0   Speed-based 65 120 0   1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0%               Kick   All All            
Spinout (Grounded)
0 0 0 10.0% 0   Forward 65 75 0   5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0%               Kick   All All            
Spinout (Aerial)
0 0 0 8.0% 0   Forward 60 80 0   5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Spinout

Hitbox 3-14
Interruptible 59
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox