Super Smash Bros. 4

Robin (SSB4)/Down special/Default

< Robin (SSB4)‎ | Down special
Revision as of 00:24, April 13, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Nosferatu.
Hitbox visualization showing Robin's Nosferatu.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Looping hitbox, rehits every 8 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 1 0.8% 0   0 100 100 3.0 0 0.0 8.0 14.0 0.0x 0.0x 0%               Burn  

TimingEdit

Grab 15-20
Intangibility 15-18
Interruptible 58
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Intangible
 
Grab
 
Interruptible