OverviewEdit
The move is a multi hit and can be used as a combo move after a down throw at low percentages and can easily combo into itself. It is also a good edgeguard for characters with a weak horizontal recovery.
HitboxesEdit
Looping hit rehits every 4 frames.
TimingEdit
AttackEdit
Initial autocancel | 1-7 |
---|---|
Looping hits | 8-18 |
Final hit | 20 |
Ending autocancel | 33- |
Interruptible | 40 |
Animation length | 49 |
Landing lagEdit
Animation length | 20 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|