Super Smash Bros. 4

Ike (SSB4)/Forward tilt

< Ike (SSB4)
Revision as of 21:21, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
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Ike forward tilt hitbox visualization
IkeFTiltUp.gif
IkeFTilt.gif
IkeFTiltDown.gif
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HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12.5% 1   30 97 0 4.0 0 0.0 11.0 10.0 1.0x 1.0x 0%               Slam  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12.5% 1   30 97 0 4.0 0 0.0 10.0 10.0 1.0x 1.0x 0%               Slam  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12.5% 1   30 97 0 4.0 0 0.0 8.5 10.0 1.0x 1.0x 0%               Slam  

TimingEdit

Hitboxes 13-14
Interruptible 44
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible