Super Smash Bros. 4

Donkey Kong (SSB4)/Side special/Default

< Donkey Kong (SSB4)‎ | Side special
Revision as of 21:05, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Headbutt.
Hitbox visualization showing Donkey Kong's grounded Headbutt.
Hitbox visualization showing Donkey Kong's Aerial Headbutt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 10% 25   20 40 0 5.0 0 0.0 5.0 19.0 1.0x 1.0x 0%               Kick  
1 0 8% 25   15 40 0 10.0 0 0.0 11.0 14.0 1.0x 1.0x 0%               Kick  
Air
0 0 10% 25   30 40 0 6.5 0 0.0 5.0 8.8 1.0x 1.0x 0%               Kick  
1 0 8% 25   15 40 0 10.0 0 0.0 11.0 14.0 1.0x 1.0x 0%               Kick  

TimingEdit

This move is not interruptible.

Hitbox active 20-21
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox