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Discovery of how SSBU amiibo data is read to determine FP personalitiesEdit

There has been a recent discovery of how amiibo personalities are determined in Smash Ultimate that I feel the need to share here, but am not sure how to incorporate into the article.

Personality guide - there is a section detailing behaviour values

This page is separate to the previous page. It has a section about what values or behaviours are needed to be taught to have certain personalities, for example: Laid Back, Wild and Lively personalities share the same category which corresponds to the critical hitter value, which is how often the amiibo attacks its opponent while in a prone state such as shield breaks, laying down, stunned or being frozen. It is rarely seen without spirits.

Full list of amiibo strings and what they do, written in a Google Document by MiDe, Nozzly and with research from the amiibo community

Let me know if this information is helpful. --Youmg44 (talk) 23:20, March 16, 2022 (EDT)

Spirit type affinity can easily be worked in with a couple sentences. Experience I don't think can be added unless there are at least some general information on what increases it or by how much. Behavior information could go under "Personality traits". Table in that section could also be updated with known information as well as which "category" each belong to. Could possibly merge each 3 personalities in a category and mention somewhere that "personality 1 is when behavior value X is slightly higher than the rest, 2 is if X is higher, 3 is if X is significantly higher" and then add a column for what behavior(s) is known to contribute to the category. Perhaps something like this:
category Pesonality relevant
behavior(s)
Description
agl Light ↑ Item usage
↑ Run
↓ Shielding
Quick
Lightning Fast
I think that would cover the relevant information for the lay person and the sites you listed can be "External links" for those who want to dig deeper. --CanvasK (talk) 00:37, March 17, 2022 (EDT)