Super Smash Bros. Ultimate

Pyra (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Blazing End.
Pyra side special hitbox visualizations.
Throw
PyraSSpecialStart.gif
Sword
PyraSSpecial.gif

Overview

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Hitboxes

Throw

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Tilt input
0 0 0 6.0% 0   Forward 60 100 10   4.0 top 0.0 8.0 to 12.0 9.0 0.0× 0.0× 0%               Slash   All All             +25 frames
1 0 0 6.0% 0   Forward 50 100 10   4.0 top 0.0 8.0 to 12.0 9.0 0.0× 0.0× 0%               Slash   All All             +25 frames
Smash input
0 0 0 8.0% 0   Forward 63 120 10   4.0 top 0.0 8.0 to 12.0 9.0 to 9.1 0.0× 0.0× 0%               Slash   All All             +25 frames
1 0 0 8.0% 0   Forward 70 100 10   4.0 top 0.0 8.0 to 12.0 9.0 to 9.1 0.0× 0.0× 0%               Slash   All All             +25 frames

Sword flight, tilt input

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Frame 16
0 0 9 1.5% -1   Speed-based 65 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 17
0 0 9 1.5% -1   Speed-based 35 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 19
0 0 9 1.5% -1   Speed-based 30 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 20
0 0 9 1.5% -1   Speed-based 30 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 21
0 0 9 1.5% -1   Speed-based 45 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 45 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 23
0 0 9 1.5% -1   Speed-based 45 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 24
0 0 9 1.5% -1   Speed-based 30 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 25
0 0 9 1.5% -1   Speed-based 20 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 26
0 0 9 1.5% -1   Speed-based 25 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 27
0 0 9 1.5% -1   Speed-based 30 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 30 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 28
0 0 0 1.5% -1   Speed-based 30 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 3 1.5% -1   Speed-based 30 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 29
1 1 3 1.5% -1   Speed-based 30 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 31
6 1 3 1.5% -1   Speed-based 20 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames

Sword flight, smash input

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Frame 16
0 0 7 1.5% -1   Speed-based 65 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 55 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 17
0 0 7 1.5% -1   Speed-based 60 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 55 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 20
0 0 7 1.5% -1   Speed-based 60 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 22
0 0 7 1.5% -1   Speed-based 60 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 55 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 23
0 0 7 1.5% -1   Speed-based 60 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 24
0 0 7 1.5% -1   Speed-based 50 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 25
0 0 7 1.5% -1   Speed-based 50 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 26
0 0 7 1.5% -1   Speed-based 40 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 50 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 27
0 0 7 1.5% -1   Speed-based 35 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 45 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 28
0 0 7 1.5% -1   Speed-based 40 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 45 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 29
0 0 7 1.5% -1   Speed-based 40 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 4 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 30
0 0 0 1.5% -1   Speed-based 40 100 10   2.5 top 0.0 -1.5 -3.0 to 2.0 0.5× 0.0× -100%               Slash   All All             +40 frames
1 1 3 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 31
1 1 3 1.5% -1   Speed-based 40 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Frame 32
6 1 3 1.5% -1   Speed-based 20 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames

Sword rotation

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early
0 0 0 0.8% -1   Speed-based 10 60 20   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
1 0 0 0.8% -1   Speed-based 30 100 10   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
2 0 0 0.8% -1   Speed-based 5 60 20   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
3 0 0 0.8% -1   Speed-based 30 100 10   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
4 0 0 0.8% -1   Speed-based 5 60 20   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
5 0 0 0.8% -1   Speed-based 30 100 10   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Slash   All All             +5 frames
6 1 3 1.5% -1   Speed-based 20 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Slash   All All             +20 frames
Mid
1 0 8 0.8% -3   Standard 10 60 20   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
2 0 8 0.8% -3   Standard 10 70 20   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
3 0 8 0.8% -3   Standard 5 60 20   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
4 0 8 0.8% -3   Standard 5 70 20   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
5 0 8 0.8% -3   Standard 10 60 20   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
6 0 8 0.8% -3   Standard 10 70 30   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
0 1 3 1.5% -3   Standard 20 100 10   4.5 top 0.0 -1.5 -2.0 to 5.0 0.5× 0.0× -100%               Fire   All All             +25 frames
Loop
1 0 8 0.8% -3   Standard 10 60 20   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
2 0 8 0.8% -3   Standard 10 70 20   2.3 sword1 2.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
3 0 8 0.8% -3   Standard 5 60 20   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
4 0 8 0.8% -3   Standard 5 70 20   1.8 sword1 6.0 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
5 0 8 0.8% -3   Standard 10 60 20   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
6 0 8 0.8% -3   Standard 10 70 30   1.8 sword1 9.5 -2.0 to 2.0 0.0 0.5× 0.0× -100%               Fire   All All             +25 frames
0 1 1 0.0% -3   Forward 50 100 100   2.5 top 0.0 2.0 0.0 0.0× 0.0× -100%               None   Fighter only All            
Final hit
1 0 0 10.0% 0   Forward 35 100 0   3.5 sword1 5.0 0.0 0.0 1.3× 0.0× -100%               Fire   All All            
2 0 0 10.0% 0   Forward 35 100 0   3.5 sword1 9.0 0.0 0.0 1.3× 0.0× -100%               Fire   All All            
3 0 0 10.0% 0   Forward 35 100 0   3.5 sword1 11.0 0.0 0.0 1.3× 0.0× -100%               Fire   All All            

Timing

Throw

The move enables ledge grabs from the front starting on frame 51, and the sword returns to Pyra starting on frame 101.

Sword throw 14
Physical hit 14-15
Flight (tilt) 16, 17-18, 19, 20, 21-22, 23, 24, 25, 26, 27, 28
Flight (tilt, aerial targets only) 29-30, 31-35
Flight (smash) 16, 17-19, 20-21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Flight (smash, aerial targets only) 31, 32-36
Rotation (tilt) 36-37, 38-40, 41-71
Rotation (smash) 37-38, 39-41, 42-72
Final hit (tilt) 73-85
Final hit (smash) 74-86
Interruptible (grounded) 56
Interruptible (aerial) 51
Animation length 83
Pyra (grounded)                                                                                                                                                                             
Pyra (aerial)                                                                                                                                                                             
Sword (tilt)                                                                                                                                                                             
Sword (smash)                                                                                                                                                                             

Catch

The catching animation does not occur if Pyra is in the middle of a defensive action.

Interruptible 15
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible