Super Smash Bros. Ultimate

Sephiroth (SSBU)/Forward smash

Hitbox visualization showing Sephiroth's forward smash.
Hitbox visualization showing Sephiroth's forward smash, in his Winged form.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.5% 0   Forward 54 81 0   4.0 0x075bd7e757 0.0 -1.0 4.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 20.0% 0   Forward 57 78 0   4.0 0x075bd7e757 7.0 -1.0 4.0 1.3× 1.0× 0%               Slash   All All            
3 0 0 20.0% 0   Forward 57 78 0   4.0 0x075bd7e757 15.0 -1.0 4.0 1.3× 1.0× 0%               Slash   All All            
4 0 0 15.0% 0   Forward 57 85 0   4.0 0x075bd7e757 21.5 -1.0 4.0 0.9× 1.0× 0%               Slash   All All            
1 0 0 13.5% 0   Forward 54 81 0   5.8 top 0.0 8.5 21.5 0.7× 1.0× 0%               Slash   All All            
5 0 0 20.0% 0   Forward 57 78 0   5.5 top 0.0 9.0 16.5 to 21.5 1.3× 1.0× 0%               Slash   All All            

Timing

Regular

Charges between 8-9
Hitboxes 24-25
Interruptible 68
Animation length 103
                                                                                                                                                                                                             

Winged form

Charges between 8-9
Heavy armor 10-23
Hitboxes 24-25
Interruptible 68
Animation length 103
                                                                                                                                                                                                             
                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible