Super Smash Bros. Ultimate

Simon (SSBU)/Neutral aerial

< Simon (SSBU)
Revision as of 19:05, January 24, 2022 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Simon's neutral aerial.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-6
0 0 0 1.0% 0   Speed-based 55 10 0   3.2 top 0.0 14.5 5.5 0.5× 1.0× 0%               Vampire Killer   All All            
1 0 0 1.0% 0   Speed-based 45 10 0   3.2 top 0.0 14.5 5.5 0.5× 1.0× 0%               Vampire Killer   All All            
2 0 0 1.0% 0   Speed-based 55 10 0   3.2 top 0.0 14.5 -5.5 0.5× 1.0× 0%               Vampire Killer   All All            
3 0 0 1.0% 0   Speed-based 45 10 0   3.2 top 0.0 14.5 -5.5 0.5× 1.0× 0%               Vampire Killer   All All            
4 0 0 1.0% 0   Speed-based 55 10 0   3.2 top 0.0 4.5 5.5 0.5× 1.0× 0%               Vampire Killer   All All            
5 0 0 1.0% 0   Speed-based 65 10 0   3.2 top 0.0 4.5 5.5 0.5× 1.0× 0%               Vampire Killer   All All            
6 0 0 1.0% 0   Speed-based 55 10 0   3.2 top 0.0 4.5 -5.5 0.5× 1.0× 0%               Vampire Killer   All All            
7 0 0 1.0% 0   Speed-based 65 10 0   3.2 top 0.0 4.5 -5.5 0.5× 1.0× 0%               Vampire Killer   All All            
Hit 7
0 0 0 4.0% 0   Standard 60 105 0   11.0 top 0.0 10.0 0.0 0.4× 1.0× 0%               Vampire Killer   All All            

Timing

Attack

Initial autocancel 1-6
Hits 1-6 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Hit 7 26-27
Ending autocancel 36-
Interruptible 43
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 15
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible