Hitbox visualization showing Ganondorf's uptilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Ganondorf lifts his leg up and charges a violent heel kick towards the ground. Its sweetspots break even full shields.

Update History

  4.0.0

  •   Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.

Hitboxes

The clean hit is set to trigger a Special Zoom if it connects.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
0 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 5.0 30.0 0.0× 0.0× 0%               None   Fighter only All            
1 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 25.0 30.0 0.0× 0.0× 0%               None   Fighter only All            
2 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 5.0 6.0 0.0× 0.0× 0%               None   Fighter only All            
3 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 25.0 6.0 0.0× 0.0× 0%               None   Fighter only All            
Clean hit
0 0 0 24.0% 20   Forward 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Forward 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Forward 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 24.0% 20   Forward 60 80 0   9.0 top 0.0 7.0 to 13.0 16.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 24.0% 20   Forward 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Forward 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Forward 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 13.0% 20   Forward 0 80 0   6.0 top 0.0 7.0 to 22.0 16.0 1.0× 1.0× 0%               Fire   All All            

Timing

Windboxes 6-52
Clean hit 60-61
Late hit 62-63
Interruptible 96
Animation length 109
                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Flinchless hitbox
 
Interruptible