Super Smash Bros. Brawl

Wario (SSBB)/Hitboxes

< Wario (SSBB)
Revision as of 18:40, January 17, 2022 by PorpleBot (talk | contribs) (Text replacement - "|colspan="3"|Click on any image to view full size. |} {|" to "|colspan="3"|Click on any image to view full size. |} ==Hitboxes== {|")
Hitbox Article.png This is a hitbox repository. Hitbox Article.png
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Hitboxes

Hurtboxes
   
Color Legend
Types Effects
                           
Typeless Head Body Butt Hand Foot Throwing Weapon Explosive Spin Bite Normal Slash Slip
Wario's Hitboxes
Neutral  
Hit 1
 
Hit 2
F-Tilt  
Angled Up
 
Angled Side
 
Angled Down
U-Tilt  
Clean
 
Late
D-Tilt  
Dash  
Clean
 
Late (on grounded opponents)
 
Late (on aerial opponents)
U-Smash  
Hit 1
 
Hit 2
 
Hit 3
 
Hit 4
 
Hit 5
 
Hit 6
D-Smash  
Clean
 
Clean
 
Mid
 
Mid
 
Late
 
Late
F-Smash      
Nair  
Clean
 
Late
Fair  
Clean
 
Late
Bair    
Uair  
Dair  
Hits 1-6
 
Hit 7
Shield  
Grab  
Standing
 
Running
 
Pivot
Pummel  
F-Throw  
B-Throw  
Hit 1
 
Throw
U-Throw  
Hit 1
 
Throw
D-Throw  
Hit 1
 
Throw
Floor (back)  
Hit 1
 
Hit 2
Floor (front)  
Hit 1
 
Hit 2
Floor (trip)  
Hit 1
 
Hit 2
Edge (fast)  
Edge (slow)  
Neutral special
(Chomp)
 
Grab
 
Item swallowing zone
 
Chomp (SSE)
 
Bite
 
Release
 
Explosion
Side special
(Wario Bike)
 
Drive
 
Wheelie
 
Throw
 
Tires
Up special
(Corkscrew)
 
Hit 1
 
Hits 2-11
 
Hit 12
Down special
(Wario Waft)
 
Uncharged
 
Partly charged
 
Mostly charged
 
Fully charged (clean)
 
Fully charged (late)

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A hitbox that cannot clang is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.