Merge

No Page is long enough now and do we really have to make the throws page bigger? Also, grabbing is one thing while throws are another. Wouldn't be considered the same, just a step that leads up to it.--MegaTron1XD  21:38, 5 November 2010 (EDT)

Nope Agree, grabs and throws are distinct. Toomai Glittershine   21:39, 5 November 2010 (EDT)

Nuh-uh. Miles (talk) 21:47, 5 November 2010 (EDT)

Grabbing

In Melee, I have noticed that the level 9 CPUs cannot escape a grab while someone with a rapid-hit attack (such as Kirby's A) is constantly hitting him or her. What is the cause for this phenomenon? Is is hitstun? I tried doing this in Brawl, but the CPU broke free. Green Mario (talk) 01:23, 2 December 2010 (EST)

If this occurs to several other users, then it is indeed a AI thing. Depending on the community's results, it can be added.--MegaTron1XD  10:03, 2 December 2010 (EST)
I don't even know if that is an AI thing. AIs tend to break out of grabs no matter how high their percentage is. I've gotten percentages up to 999% by simply grabbing an opponent with one character and constantly mashing the A button using Kirby on the opponent. Maybe I'll upload a video for this or something...Green Mario (talk) 22:16, 2 December 2010 (EST)
Though a video is very nice, it isn't required if that's what you're thinking.--MegaTron1XD  22:36, 2 December 2010 (EST)

Grab escape formula

Wouldn't it be better if we made this visible on a picture and explained how it works, like with the knockback formula?  Crazymasterhand98 18:32, 17 November 2013 (EST)

Isabelle's Fishing Rod

Would Isabelle's side special move count as a grab? Or is it a special case since it can be blocked by shields? Laniv (talk) 23:48, 24 November 2018 (EST)

Link in 64

Why is Link's grab labelled as extended instead of tether for Smash 64? It's very clearly a tether in 64, like Samus's. Hitbox Enthusiast Zeck (talk) 15:01, July 4, 2020 (EDT)

Tether recoveries don't exist in 64 so it's an extended grab. Not sure why Samus's is listed as a tether in 64.   Omegα Toαd 15:05, July 4, 2020 (EDT)

For anyone questioning the edit I just made

Compare Palutena's grab to Pit's grab, with a handy line to approximate where the "effective grab reach" of each character begins. Both grabs have the same hitbox length of 13.0 units, yet it's so clear that they aren't remotely in the same ballpark of how far away they can actually grab. Omega Tyrant   21:53, August 15, 2021 (EDT)

I must not have read the edit fully then. Factoring in fighter collisions definitely shifts things around. --CanvasK (talk) 22:16, August 15, 2021 (EDT)

Classification of tether and extended grabs

The classifications seem inconsistent. 64 Link and 64 Samus's are both classified as extended grabs I'm assuming because zairs didn't exist yet. However, Brawl ZSS is classified as tether despite not having a zair in that game, but then Steve is classified as a tether despite not having a zair.

Now you could say characters with tether grabs don't need to have a zair and just need to have tether recoveries, but Ultimate Luigi cannot use a tether recovery even though he has a zair, yet he's still classified under tether grab.

I feel like characters who simply have grabs that are independent from the character but don't have a zair should be classified under extended grabs like Olimar, Pac-Man, or Yoshi. User talk:Kesterstudios November 17, 2021

I think the issue here is that the grab and the Z aerial are separate moves, and it's the latter that allows a tether recovery. Indeed, there is very little functional difference between Zero Suit Samus, Luigi and Steve's grabs, or even more so between ZSS' grabs in Brawl and later games. It feels like the distinction between tether and extended grabs is entirely arbitrary and should not continue to be used, especially when characters with non-standard Zairs like Luigi make it problematic. But regardless, Steve's grab should not classified as a tether if the distinction is retained. Rdrfc (talk) 11:35, November 17, 2021 (EST)