Super Smash Bros. Ultimate

Castlevania (universe)

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Castlevania (universe)
CastlevaniaLogo.png
CastlevaniaSymbol.svg
Developer(s) Konami
Eighting
MercurySteam
Kojima Productions
Hamster Corporation
M2
Publisher(s) Konami
Hamster Corporation
Designer(s) Hitoshi Akamatsu
Koji "IGA" Igarashi
Genre(s) Action-adventure
Console/platform of origin Nintendo Entertainment System (Famicom Disk System)
First installment Castlevania (1986)
Latest installment Castlevania Advance Collection (2021)
Article on Wikipedia Castlevania (universe)

The Castlevania universe (悪魔城ドラキュラ, Demon Castle Dracula) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the famous dark-fantasy series created by Konami, inspired by Bram Stoker's novel Dracula. The series is the second of Konami's to see representation through characters and stages, following Metal Gear. Its logo is a silhouette of Dracula's Castle (often referred to as the titular Castlevania), which most protagonists of the series venture through on a quest to slay Dracula.

Franchise description

The franchise's origins took inspiration from many public domain figures such as Bram Stoker's Dracula, Mary Shelley's Frankenstein, and the Greek myth of Medusa, as well as the Universal Pictures monster movies of the early-to-mid twentieth century. Now often considered to be a classic series of action platformers based on traditional Gothic horror elements, the Castlevania series made its debut on the Famicom Disk System as Akumajō Dracula ("Demon Castle Dracula"), before being released internationally on the Nintendo Entertainment System as Castlevania. However, the franchise would debut through the game's sister release for the MSX2 in Europe instead, Vampire Killer. The game follows vampire hunter Simon Belmont of the Belmont clan, a bloodline devoted to defeating Dracula whenever he is resurrected; armed with his bloodline's legendary whip, Vampire Killer, he embarks on a journey through Dracula's Castle to defeat the Count himself. This first installment would notably introduce the concepts of the Belmont clan's continued bloodline, the series' mascot being Simon, and a single warrior (though in later installments, occasionally several) venturing to Dracula's Castle in order to slay him. Simon would later appear in the game's direct sequel, Simon's Quest. Originally released in 1987, it followed Simon's journey to undo a curse placed on him following Dracula's death. Since these two titles, Simon has most prominently appeared in retellings of the original title, notably Super Castlevania IV, Haunted Castle, Castlevania: The Arcade, and Castlevania Chronicles.

Following this, the series would see other installments that followed predecessors of Simon, notably Trevor Belmont in Castlevania III: Dracula's Curse, and Christopher Belmont in Castlevania: The Adventure, its sequel Castlevania II: Belmont's Revenge, and its remake Castlevania: The Adventure ReBirth. These installments follow the basic premise of the original game, following a Belmont on his journey to slay Dracula. Dracula's Curse is notable in being one of the first titles in the series chronology, introducing such concepts as alternate routes to Dracula and additional playable characters. After these titles, the franchise would begin to see fewer releases on Nintendo hardware for some time, with other hardware boasting features not present in that produced by the company. Games released earlier in this period are Castlevania: Bloodlines and Castlevania: Rondo of Blood, which both instead followed descendants of Simon, such as Richter Belmont. Of these, Bloodlines would see a normal release internationally on the Sega Genesis, while the entry more significant to the series' development, Rondo of Blood, would see a Japan-exclusive release on the Super CD-ROM² System, an add-on to the internationally-released Turbografx-16 (known in Japan as the PC Engine CD). This installment boasted many features that would be incorporated into later titles, such as wholly separate playable characters (as opposed to the switching system of Dracula's Curse) and additional techniques for the playable characters beyond basic jumping and attacking skills. This game would later see an international release when adapted for the SNES as Castlevania: Dracula X, a 2.5D remake through The Dracula X Chronicles in 2007 and a release on the Wii's Virtual Console service in 2010 (albeit the original Japanese language version).

Following Rondo of Blood, the franchise would begin to deviate from its side-scrolling platformer roots and expand into a subseries now referred to as the "Metroidvania" genre, notable for sharing aspects with Nintendo's Metroid series such as a more expansive, interconnected map, secret areas and upgrades, and greater control over the player character and their abilities. The first of these installments was the sleeper hit Castlevania: Symphony of the Night, which followed Alucard, the half-human, half-vampire son of Dracula who previously debuted in Dracula's Curse, on an adventure through two versions of Dracula's Castle to defeat his father and avenge his mother's death, all the while attempting to save Richter from his possession by the dark priest Shaft. This entry is especially notable for the incorporation of RPG elements akin to Simon's Quest into the formula, in which Alucard would gain experience and level up by defeating enemies. Originally conceived as a side story, director Koji Igarashi thought to change up the formula and break conventions for Symphony of the Night after seeing a surprising amount of previous titles in bargain bins, which he attributes to the games’ short length and unnerving difficulty. He aimed to create a game that was approachable for the average player and had more staying power, and forgoing the Belmont family name and Vampire Killer whip gave Igarashi and his team greater freedom in designing the Castlevania game they envisioned. Finally, this title is notable for the change in character designs courtesy of Ayami Kojima, who later redesigned Simon for Castlevania Chronicles and now exemplifies the current style for the series. Symphony of the Night has been ported to several systems since its initial release, starting with the Sega Saturn in 1998 (albeit exclusively in Japan) and followed up by a retranslation in The Dracula X Chronicles.

The series would also see ventures into the third dimension with two installments released for the Nintendo 64 around this time, these installments being Castlevania 64 and Castlevania: Legacy of Darkness. However, both of these titles were panned by critics and fans due to their poor controls and a troublesome camera and are considered two of the worst games in the entire franchise. Due to the greater critical success of Symphony of the Night, the Metroidvania format would be used for the majority of subsequent installments on the Game Boy Advance and the Nintendo DS, starting with Circle of the Moon in 2001 and concluding with Order of Ecclesia in 2008. Igarashi would be directing these portable titles up until the commercial failure of Order of Ecclesia, wherein he would leave Konami in 2014 citing creative differences in his and the company's directions. He would later found his own studio, ArtPlay, and crowdfund a spiritual successor to the Metroidvania entries, Bloodstained: Ritual of the Night, which released in June 2019 to positive reviews. Following the lukewarm reception to Lords of Shadow 2 in 2014, the Castlevania series had remained completely dormant and has only seen a handful of compilation rereleases: Castlevania Requiem in October 2018, Castlevania Anniversary Collection in May 2019, and Castlevania Advance Collection in September 2021.

Beyond its success as a 2D adventure series, the series would release later 3D installments to somewhat mixed success. Following the releases of two hack-and-slash-esque games released to the PlayStation 2, a spinoff subseries, Lords of Shadow, was introduced in 2010 by MercurySteam and Kojima Productions, following a separate chronology from the previous titles. Many other spinoff titles and related properties have also been released, including Kid Dracula, Castlevania Judgment, and Harmony of Despair, as well as an animated series covering the events of Castlevania III, released on Netflix in 2017 and with its second season premiering in October 2018, a third in March 2020, and a final season in May 2021.

In Super Smash Bros. Ultimate

This game marked the much-anticipated debut of the highly-requested Castlevania universe, with the addition of two fighters, an Assist Trophy, a new stage with a handful of cameos, 34 total music tracks, and a boss character. This was the first new third-party universe to be featured in Super Smash Bros. Ultimate and the only one not introduced through DLC.

Fighters

  • 66. Simon (Unlockable): The main character of several Castlevania titles, including the first, and often considered the original mascot of the series, Simon appears as an unlockable character, being revealed during the August 2018 Smash Direct. In battle, he fights using his iconic whip, the Vampire Killer, which grants his normal attacks massive reach at the cost of speed. His attributes and sound effects have been faithfully transplanted from his original games into Smash, including his strut, stilted jumps and aerial mobility. His special moves incorporate classic sub-weapons, including the Axe, Cross, and Holy Water, functioning exactly as they did in the original titles. His Final Smash is an Item Crash called Grand Cross, which seals any captured opponents in a coffin before unleashing a flurry of light upon them.
  • 66ε. Richter (Unlockable): The protagonist of Rondo of Blood and one of the many descendants of Simon debuts as an unlockable Echo Fighter of Simon, revealed alongside him in the August 2018 Smash Direct. Like the other Echo Fighters, Richter’s voice clips, taunts, and victory animations are all his own. He performs identically to his base character, but with one notable difference, being the properties of their down special, Holy Water. Many of Simon’s attacks, such as down tilt, up special, and Grand Cross, are actually derived from Richter’s moveset from Symphony of the Night.

Boss

  • Dracula: Dracula, the recurring chief antagonist of the series, appears as a boss in Classic Mode and World of Light. His boss fight has two main phases, both with drastically different designs and attack patterns. His boss fight is the only one to feature two phases.

Stage

  • Dracula's Castle (Starter): The series's titular castle appears, taking inspiration from its appearance as a final boss arena in various Castlevania games. Enemies and bosses from the series appear here as background characters, including:
    • Carmilla: A high ranking vampire in Dracula's court.
    • The Creature & Flea Man: Frankenstein's monster and a mutant beast (sometimes referred to as Igor).
    • Death: Dracula's confidant and right-hand man.
    • Medusa: A recurring monster often found within the gardens of Dracula's Castle.
    • Mummy: A recurring monster that is often either a powerful boss or common enemy type.
    • Werewolf: A recurring monster that is often either a powerful boss or common enemy type.

Items

  • Death's Scythe: Recurring endgame boss Death's weapon, it can be used to instantly KO heavily damaged fighters when inputted like a smash attack.

Assist Trophy

  • Alucard: The main protagonist of Symphony of the Night, a minor ally within other installments, and Dracula's own son. When summoned, he wields the Crissaegrim, can transform into a bat, and can evade attacks by assuming mist form or backdashing. He can be KO’d.

Music

Castlevania received a total of 34 tracks and remixes, the third most (behind Tekken and Fatal Fury) of any debuting major franchise in Ultimate.

Original Tracks

Sakurai noted that Castlevania's music was especially popular among the music composers. As such, Castlevania received 13 remixes in Ultimate, more new remixes than any other universe except Mega Man and Fatal Fury.

Source Tracks

Tracks sourced directly from the Castlevania games.

  • Vampire Killer: Simon's theme, sourced from Castlevania Judgment, which itself is a remix of the first stage theme from Castlevania.
  • Nothing to Lose: A remix of Dracula's first phase boss theme from Castlevania, sourced from Castlevania: Harmony of Despair.
  • Black Night: A remix of Dracula's second phase boss theme from Castlevania, sourced from Castlevania: The Arcade.
  • Dwelling of Doom: The theme played inside mansions, sourced from the Famicom Disk System version of Castlevania II: Simon's Quest.
  • Can't Wait Until Midnight: A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from Castlevania: Harmony of Despair.
  • Mad Forest: Sylpha's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
  • Simon Belmont Theme: The theme played during the first stage and the final boss, sourced from Super Castlevania IV.
  • Simon Belmont Theme (The Arcade): A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from Castlevania: The Arcade.
  • Slash: A remix of the theme of stage 4' from Castlevania: Rondo of Blood, sourced from Castlevania: Harmony of Despair.
  • Dance of Illusions: Dracula's theme, sourced from Castlevania Judgment, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
  • Dracula's Castle: Alucard's theme, sourced from Castlevania Judgment, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.
  • The Tragic Prince: A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from Castlevania: Harmony of Despair.
  • Ruined Castle Gallery: A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from Castlevania: Harmony of Despair.
  • Jet Black Intrusion: The theme of the first stage, sourced from Castlevania: Dawn of Sorrow.
  • Crash in the Dark Night: A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from Castlevania: Harmony of Despair.
  • Ripped Silence: A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from Castlevania: Harmony of Despair.
  • Hail from the Past: The theme of Sandy Grave, sourced from Castlevania: Portrait of Ruin.
  • Jail of Jewel: The theme of the Great Stairway, sourced from Castlevania: Portrait of Ruin.
  • Twilight Stigmata: A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from Castlevania: Harmony of Despair.
  • Jet Black Wings: A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from Castlevania: Harmony of Despair.
  • Go! Getsu Fuma: A remix of a theme from Getsu Fūma Den, sourced from Castlevania: Harmony of Despair.

Victory Theme

Spirits

Games with elements appearing in the Super Smash Bros. series

Castlevania

  • Playable Characters
  • Stage
  • Stage Element
  • Boss Character
    •   Dracula first appears in this game as the final boss.
  • Items
  • Spirits
    •   Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
  • Music
    •   "Vampire Killer": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
    •   "Starker / Wicked Child": The second and third level themes in the game.
    •   "Out of Time": The theme of the Clock Tower stage, the final level of the game.
    •   "Nothing to Lose": Dracula's first phase boss theme from the game.
    •   "Black Night": Dracula's second phase boss theme from the game.
    •   "Victory! Castlevania Series": A remix of the stage clear theme from the game.

Castlevania II: Simon's Quest

  • Stage Elements
  • Spirits
    •   Carmilla and Werewolf appear as spirits
  • Music
    •   "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
    •   "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.

Haunted Castle

  • Music
    •   "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
    •   "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from the game; it also contains "Heart of Fire" from the original Castlevania.

Castlevania III: Dracula's Curse

  • Assist Trophy
    •   Alucard debuts in this game as a playable character.
  • Spirits
  • Music
    •   "Beginning": A remix of the theme for the first stage of the game.
    •   "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
    •   "Mad Forest": Sylpha's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.

Kid Dracula

  • Stage Element
    •   Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
  • Spirits
    •   Kid Dracula appears as a spirit.

Super Castlevania IV

  • Playable Characters
    •   The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo remake of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
  • Music
    •   "Simon Belmont Theme": The theme played during the first stage and the final boss, sourced from the game.
    •   "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from the game.

Castlevania Chronicles

  • Playable Characters
    •   Simon's appearance in Ultimate is most prominently based on his appearance in this game's original mode, which is based on the original X68000 release of the game.

Castlevania: Rondo of Blood

  • Playable Characters
  • Stage Elements
    •   The Werewolf's design comes from this game.
  • Boss Battle
    •   Dracula's Dark Inferno attack and transformation are based on this game.
  • Spirits
  • Music
    •   "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
    •   "Slash": The fourth stage's theme from the game.
    •   "Dance of Illusions": Dracula's theme, which itself is a remix of Dracula's boss theme from the game.

Castlevania: Bloodlines

  • Music
    •   "Iron-Blue Intention": The fourth stage's theme from the game.

Castlevania: Symphony of the Night

  • Playable Characters
    •   Much of Simon and Richter's moveset originates from this game.
  • Boss Battle
    •   Dracula uses his design from this game.
  • Assist Trophy
    •   Alucard uses his design from this game.
  • Spirits
    •   Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
  • Music
    •   "Dance of Gold": The theme of the Alchemy Laboratory from the game.
    •   "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
    •   "Dracula's Castle": Alucard's theme, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
    •   "The Tragic Prince": The Clock Tower theme from the game.

Castlevania (Nintendo 64)

Castlevania: Circle of the Moon

Castlevania: Harmony of Dissonance

Castlevania: Aria of Sorrow

Castlevania: Lament of Innocence

  • Spirits
  • Music
    •   "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.

Castlevania: Dawn of Sorrow

  • Music
    •   "Jet Black Intrusion": The first stage's theme from the game.
    •   "Crash in the Dark Night": The boss theme from the game.

Castlevania: Curse of Darkness

  • Spirits
    •   Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.

Castlevania: Portrait of Ruin

  • Spirits
  • Music
    •   "Ripped Silence": One of many boss themes from the game.
    •   "Hail from the Past": The theme of Sandy Grave from the game.
    •   "Jail of Jewel": The theme of the Great Stairway from the game.

Castlevania: The Dracula X Chronicles

  • Spirits
    •   Richter's artwork is sourced from this game.

Castlevania: Order of Ecclesia

  • Spirits
  • Music
    •   "Twilight Stigmata": The theme played in the opening movie and in the entrance of Dracula's Castle from the game.
    •   "Jet Black Wings": A theme played in certain parts of Dracula's Castle in the game.

Castlevania: The Arcade

  • Music
    •   "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
    •   "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game. Two arrangements from this game have been ported over.

Castlevania Judgment

  • Music
    •   "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania. Heard in Simon's character trailer.
    •   "Mad Forest": Sylpha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
    •   "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
    •   "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.

Castlevania: Harmony of Despair

  • Playable Characters
    •   The dive kick move originates from this game.
  • Spirits
    •   The artwork for Maria, Jonathan, Charlotte, Soma, Yoka and Julius use artwork from this game.
  • Music
    •   "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
    •   "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
    •   "Slash": A remix of the theme of stage 4 from Castlevania: Rondo of Blood, sourced from this game.
    •   "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
    •   "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
    •   "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
    •   "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
    •   "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
    •   "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
    •   "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.

Castlevania: Grimoire of Souls

  • Spirits
    •   Simon's artwork is sourced from this game.

Castlevania: Lords of Shadow

  • Playable Characters
    •   The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
  • Spirits

Trivia

  • Castlevania is one of three universes with multiple playable characters in which none of them have made a non-playable appearance in the Smash series prior to their playable debuts. The other two are The Legend of Zelda and EarthBound.
    • It is also the only one with this distinction not to be introduced in the original Super Smash Bros.
  • With the playable appearance of Simon and Richter, Castlevania is the first third-party franchise to have more than one playable fighter (the others are Street Fighter and Final Fantasy) and the only one to debut with more than one character.
    • It is also the first third party franchise to have a clone character (the other is Street Fighter).
    • It is also notable for having both a character and their clone debut within the same installment, something that has not occurred since Melee with Marth and Roy.
    • Additionally, Castlevania, Mario, Pokémon, and Fire Emblem are the only universes to have multiple playable characters in their debut Smash game.
  • Castlevania is the third of five third-party series represented in Smash which debuted on a Nintendo console, the others being Mega Man, Final Fantasy, Dragon Quest, and Banjo-Kazooie.
    • Out of these franchises, they all debuted on the NES except for Banjo-Kazooie.
  • Castlevania is the only fighter-based third-party franchise to have an item: in this case, it has Death's Scythe.
    • This also makes it the only third-party franchise with both an Assist Trophy and an item.
  • Castlevania and Bayonetta are the only two universes with significant religious design elements to introduce a playable fighter.
    • Of the two, Castlevania is the only universe which has their fighters use religious-themed attacks.
  • Following Metal Gear, Final Fantasy, and Bayonetta, the Castlevania series is the fourth primary series represented in Super Smash Bros. to include games that have been rated M (Mature) by the ESRB.
    • However, Richter is the second character in Super Smash Bros. who is from an M-rated series, but has never actually appeared in an M-rated game, alongside Cloud.
  • Castlevania is the first series in Super Smash Bros. to prominently feature public domain characters, most of which being derived from classic horror novels and their respective film adaptations, which also makes them the first characters in the Super Smash Bros. series who did not make their first appearance in a video game.
    • While Kid Icarus has similarly used public domain Greek deities, none of them have played notable roles in any Super Smash Bros. game.
    • Final Fantasy also featured the Norse god Odin as a summon, who appears on Midgar.
  • Castlevania is the only new third party franchise to have a fighter introduced in Ultimate's base roster.
  • Castlevania is one of three universes with multiple characters to have all of them originate from different games, the other two being Animal Crossing and EarthBound.
    • However, if Banjo and Kazooie are counted as separate characters, then the Banjo-Kazooie universe also follows this distinction as Banjo made his debut in Diddy Kong Racing while Kazooie appeared in Banjo-Kazooie, though Kazooie is mentioned in Diddy Kong Racing's manual.
  • Currently, Castlevania is the latest third-party universe to gain a playable fighter in Super Smash Bros. to feature more than one playable fighter.

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