Super Smash Bros. 4
Super Smash Bros. Ultimate
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Stance mirroring

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Mario and Greninja's mirrored stances in Super Smash Bros. for Wii U.
Bowser is always facing the camera, while Captain Falcon does not.

Stance mirroring is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm.

In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in Ultimate characters who put away weapons when not in use (e.g. Villager's various tools) are generally not affected by this rule. Minor asymmetry such as Pikachu's tail and King K. Rool's eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to Smash 4, characters with stance mirroring in Ultimate are generally animated in a way that better accommodates the feature.

Stance mirroring also affects which hand characters use to hold, swing, and throw items. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is reversed (for example, by Mario's Cape) can be seen in a non-mirrored position for a short time, and will soon instantly snap into the proper mirrored position.

As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit Marth's extended sword arm from one direction, but not the other, as the third dimension alters whether the two collide or pass by.

Stance mirroring is not present in games before Smash 4, though some special moves and many taunts in Melee and Brawl have a different animation for each direction to accomplish a similar effect.

The default facing direction is to the right, meaning characters are mirrored when facing left. Relatedly, characters without stance mirroring generally face the screen when facing right. The exceptions - those who instead face the screen when facing left - are Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before Ultimate.

Support for stance mirroring

Character    
Banjo & Kazooie  
Bayonetta    
Bowser    
Bowser Jr.    
Byleth  
Captain Falcon    
Charizard    
Chrom  
Cloud    
Corrin    
Daisy  
Dark Pit    
Dark Samus  
Diddy Kong    
Donkey Kong    
Dr. Mario    
Duck Hunt    
Falco    
Fox    
Ganondorf    
Greninja    
Ice Climbers  
Ike    
Incineroar  
Inkling  
Isabelle  
Ivysaur  
Jigglypuff    
Joker  
Kazuya  
Ken  
King Dedede    
King K. Rool  
Kirby[1]    
Link    
Little Mac    
Lucario    
Lucas    
Lucina    
Luigi    
Mario    
Mega Man    
Meta Knight    
Mewtwo    
Mii Brawler    
Mii Gunner    
Mii Swordfighter    
Min Min  
Mr. Game & Watch    
Mythra  
Ness    
Olimar[2]    
Pac-Man    
Palutena    
Peach    
Pichu  
Pikachu    
Piranha Plant  
Pit    
Pyra  
R.O.B.    
Richter  
Ridley  
Robin    
Rosalina & Luma[3]    
Roy    
Ryu    
Samus    
Sephiroth  
Sheik    
Shulk    
Simon  
Snake  
Sonic    
Squirtle  
Steve  
Terry  
Toon Link    
Villager    
Wario    
Wii Fit Trainer    
Wolf  
Yoshi    
Young Link  
Zelda    
Zero Suit Samus    

Notes

  1. ^ Kirby will mirror Copy Abilities even if they belong to non-mirrored characters.
  2. ^ Pikmin have stance mirroring.
  3. ^ Luma has stance mirroring.