Super Smash Bros. Melee

Kirby (SSBM)/Neutral aerial

< Kirby (SSBM)
Revision as of 11:07, August 17, 2021 by PKFreeZZy (talk | contribs) (→‎Trivia: Added broken landing hitboxes to trivia)
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Hitbox visualization showing Kirby's neutral aerial.

OverviewEdit

Kirby spins around repeatedly in midair, dealing 10%-6% damage depending on when it hits. This move is officially referred to as Twinkle Star, and was his up aerial in the previous game. The move is rather slow and has an unimpressive hitbox. The move is also very weak with its clean hit being an unreliable KO move even if the opponent is at 200%. It can lead into followups especially the late hit however, it is not super reliable. Overall, the move is not very useful and Kirby is better off using one of his other aerials.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early*
0 0 12% 0   10 80 0 5.0778 4 0.0 1.995966 0.0             Punch
Clean
0 0 10% 0   10 80 0 5.0778 4 0.0 1.995966 0.0             Punch
Mid
0 0 8% 0   10 80 0 5.0778 4 0.0 1.995966 0.0             Punch
Late
0 0 6% 0   10 80 0 5.0778 4 0.0 1.995966 0.0             Punch

TimingEdit

AttackEdit

Initial autocancel 1-9
Early hit*
Clean hit 10-17
Late hit 18-29
Latest hit 30-34
Ending autocancel 38-
Interruptible 50
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

* Due to what is presumably a programming error, the 10% hitbox is listed to start on frame 8 even though the hitboxes do not activate until frame 10. Because of this, the script immediately skips to the 10% hitbox and so the early 12% hit never occurs. It's likely that the early hit was meant to be active from frames 10-17 but due to a timing error (with a frame timer being used instead of a wait timer), it never comes out. This error was carried over from Smash 64 where it was his up aerial, suggesting the code was copied and the error was never caught despite the altered hitbox properties/durations.

* Kirby is programmed to have landing hitboxes on his Neutral aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.