Super Smash Bros. Ultimate

Hero (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Hero's second jab.

Overview

Hero does a downward slash. Gains 2.4 MP on hit, 2.856 MP on shield. It transitions to Hit 3 on frame 9. It's virtually identical to Hit 1 in every aspect, bar the hitbox being a bit lower. As a result, it is strictly a worse move outside of confirming the 3rd hit.

However, the fact it has the same shield advantage is a strong benefit. The consistency means that mixing up hits 1 and 2 on hit or shield is a valid strategy. On shield, this can mix up opponents looking to use an out of shield option given the -15 shield advantage. It also serves as an extender before going into the grab confirm on hit with Oomph from around 100%. However, using Psyche Up is impossible due to the first hit likely taking the boost, though situations opponents are only hit by this one can happen.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Standard 25 25 0   3.5 top 0.0 9.0 10.0 to 9.5 1.0× 1.0× 0%               Slash   All All             +7 frames
1 0 0 3.0% 0   Standard 20 15 0   4.0 top 0.0 9.0 16.0 to 9.5 1.0× 1.0× 0%               Slash   All All             +7 frames
2 0 0 3.0% 0   Standard 20 15 0   4.0 top 0.0 9.0 16.0 to 9.5 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 25 25 0   2.5 sword1 9.0 0.0 -1.5 1.0× 1.0× 0%               Slash   All All            
4 0 0 3.0% 0   Standard 25 25 0   2.5 sword1 3.5 0.0 -1.5 1.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 6-7
Earliest continuable 9
Interruptible 26
Animation length 45
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible