Super Smash Bros. 4

Bayonetta (SSB4)/Forward aerial/Hit 3

Hitbox visualization showing Bayonetta's forward aerial 3.

Overview

Part of her forward aerial, the third hit fires two guns downward (with one being slightly diagonally) and one upward with the Bullet Arts version.

Update history

  1.1.6

  •   Knockback scaling (82 → 68).
  •   A frame speed multiplier of 1.2x has been added to frame 29 of the animation (frame 18 in game) which in turn:
    •   Makes the move autocancel later (frame 32 → 35).
    •   Gives the move more ending lag (FAF 36 → 40).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   60 68 0 5.0 9 -5.0 0.0 0.0 1.0x 1.5x 0%               Kick  
1 0 6% 0   60 68 0 6.2 9 1.0 0.0 0.0 1.0x 1.5x 0%               Kick  
2 0 6% 0   60 68 0 6.2 9 5.5 0.0 0.0 1.0x 1.5x 0%               Kick  

Timing

Attack

Hitboxes 12-15
Ending autocancel 35-
Interruptible 40
Animation length 40
                                                                               
                                                                               

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible