use the term "tech" instead of "ukemi" because tech is by far the more common usage, at least within the community.  Just clarifying.  Is ukemi a lend-term from other fighting games? --MaskedMarth 20:06, November 28, 2006 (GMT)

i believe ukemi is the developer-used term for teching such as "jibaku" when Ness hits himself with pk thunder or "otto" when a character is teetering on a ledge--Simna ibn Sind 07:01, November 30, 2006 (GMT)

No, "Ukemi" is a real life rolling technique. Ukemi is also a technique in Soul Calibur and pretty much all other fighting games. --Phred 07:08, February 11, 2008 (EST)

So who came up with "Tech"? Gargomon251 14:51, February 11, 2008 (EST)

yea really. who did? this is one of the rare cases where their is an official name for something. this article should be called ukemi since it is the official name. maybe redirect tech to this article. Also According to Dojo what we call a "tech" is really ukemi and they do point out the real life usage. Carbonkirby 14:48, 30 April 2008 (UTC)

?

Why isn't the name of this article "Tech" instead of Ukemi? Ukemi is the official name after all. —Preceding unsigned comment added by Tino768 (talkcontribs) 09:22, 7 April 2008 (UTC)

I agree. "Tech" doesn't even make sense. There's tons of techs in the game. Ukemi is just a specific one. - 68.114.226.103 03:31, 22 June 2016 (EDT)

teching the wii remote and nunchuck

how do u do this with the wii remote and nunchuck --Dark Paladin X (talk) 22:05, 14 June 2008 (UTC)

It's the Shield button, obviously. - Gargomon251 (talk) 23:00, 14 June 2008 (UTC)

Move to Ukemi

I bet I spelt it wrong but who cares. We should move tech to Ukemi as Ukemi is the official name. Tech can redirect to this page and we can call it tech in the article. 98.117.158.220 04:24, January 26, 2010 (UTC)

I believe that the page is called "tech" because it's a far more common name, and probably has a nicer timbre to the anglophone ear. – SmiddleT 10:40, 7 July 2011 (EDT)

We have a policy about names like this. Toomai Glittershine   The Inconceivable 14:49, 7 July 2011 (EDT)

Momentum retention between games

I've read somewhere that in Melee, a character that techs on the ground will retain their momentum from being hit after teching, unlike in Brawl, where the character will not carry momentum. I don't have any idea how techs carry momentum in SSB. Could someone check up on this and add it to the article? Mousehunter321 (talk · contributions) 20:02, 15 August 2012 (EDT)

Yeah the Melee vs. Brawl bit is correct, the Project M people have a FAQ entry specifically for "why do techs feel sticky" and explain this. I'm not sure how to test this in SSB64 though. Toomai Glittershine   The Zesty 20:07, 15 August 2012 (EDT)
If I remember correctly, techs do carry a little bit of momentum in SSB 64. Mr. Anon talk 21:16, 15 August 2012 (EDT)

Mewtwo's Tech, Laggy and predictable.

I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? Smashdude10 11:31, 4 April 2014 (EDT)

Mewtwo's tech animations have normal durations (26 frames in place, 40 frame tech left/right). They are actually very unpredictable, because they are indistinguishable to the human eye in the first ~14 frames. Kalua (talk) 14:43, March 22, 2021 (EDT)

Grabbing items when ground teching

It is stated that "The player will also grab any items that he or she comes in contact with." This is not true in Melee, what about the other games? Kalua (talk) 14:26, March 22, 2021 (EDT)