Super Smash Bros. Ultimate

Mythra (SSBU)/Neutral attack/Hit 2

< Mythra (SSBU)‎ | Neutral attack
Revision as of 08:53, March 13, 2021 by Raul Retana (talk | contribs) (Added hitstun)
Hitbox visualization showing Mythra's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.0% 0   Standard 20 15 0   3.0 top 0.0 8.0 7.0 1.0× 1.0× 0%               Slash   All All             +8 frames
1 0 0 2.0% 0   Standard 20 15 0   3.0 top 0.0 8.0 9.0 1.0× 1.0× 0%               Slash   All All             +8 frames
2 0 0 2.0% 0   Standard 10 15 0   4.0 top 0.0 8.0 11.0 1.0× 1.0× 0%               Slash   All All             +8 frames
Late hit
0 0 0 2.0% 0   Standard 20 15 0   3.0 top 0.0 8.0 7.0 1.0× 1.0× 0%               Slash   All All             +8 frames
1 0 0 2.0% 0   Standard 20 15 0   3.0 top 0.0 8.0 9.0 1.0× 1.0× 0%               Slash   All All             +8 frames
2 0 0 2.0% 0   Standard 10 15 0   4.0 top 0.0 8.0 13.5 1.0× 1.0× 0%               Slash   All All             +8 frames

Timing

Hitboxes (early, late) 4, 5
Earliest continuable 13
Interruptible 31
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Earliest continuable point
 
Interruptible