Super Smash Bros. Brawl

Mario (SSBB)/Up aerial

< Mario (SSBB)
Revision as of 08:40, February 16, 2021 by PorpleBot (talk | contribs) (Text replacement - "{{ArticleIcons\|([^}]+)}} {{" to "{{ArticleIcons|$1}} {{")
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   9 100 0 4.4 Right upper leg 0.0 2.2 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 0   9 100 0 5.5 Right lower leg 0.0 1.2 0.0 1.0x 1.0x 0%               Kick  

Timing

Initial autocancel 1
Hitboxes 4-9
Ending autocancel 16-
Interruptible 30
Animation length 33
                                                                 
                                                                 

Landing lag

Animation length 10
                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible