ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct |
Blockable |
Reflectable |
Absorbable |
Flinchless |
Heedless |
Piercing |
Strechy |
?2 |
?5 |
?6 |
?11 |
Hit Bits
|
#!
|
0
|
0
|
%!
|
0
|
|
f2!
|
bk!
|
ks!
|
fkv!
|
r!
|
|
0.0
|
0.0
|
0.0
|
1.0x
|
1.0x
|
0%
|
no flags 1 data specified
|
no flags 2 data specified
|
Usage
Fills out rows in HitboxTables.
This template includes values that are only in special hitboxes; for most cases you want {{BrawlHitboxTableRow}}.
If someone has an idea how to present hit bits without a string of 14 boolean icons, run it by the talk page.