Super Smash Bros. Ultimate
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Fighter number

Revision as of 00:35, January 22, 2021 by Diddy Kongstar (talk | contribs) (→‎Definition: Reworded)
Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:

  • SSB (01-12): The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee (13-26): The starter characters are ordered by their first appearance on Melee’s E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the opening). Zelda was the only character on Melee’s starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite Melee treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Young Link, Ganondorf, Pichu, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl (27-44): The characters first revealed in Brawl’s original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard, ordered by evolution stage) are given numbers instead.
  • SSB4 (45-63) and Ultimate (64-81): The characters are ordered by when each newcomer was revealed.
  • Echo Fighters share their number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in.

Usage

The Fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. Mii Fighters are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay).

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U).

Order

Fighter Number Fighter
01   Mario
02   Donkey Kong
03   Link
04   Samus
4.504ε   Dark Samus
05   Yoshi
06   Kirby
07   Fox
08   Pikachu
09   Luigi
10   Ness
11   Captain Falcon
12   Jigglypuff
13   Peach
13.513ε   Daisy
14   Bowser
15   Ice Climbers
16   Sheik
17   Zelda
18   Dr. Mario
19   Pichu
20   Falco
21   Marth
21.521ε   Lucina
22   Young Link
23   Ganondorf
24   Mewtwo
25   Roy
25.525ε   Chrom
26   Mr. Game & Watch
27   Meta Knight
28   Pit
28.528ε   Dark Pit
29   Zero Suit Samus
30   Wario
31   Snake
32   Ike
33   Squirtle (  Pokémon Trainer)
34   Ivysaur (  Pokémon Trainer)
35   Charizard (  Pokémon Trainer)
36   Diddy Kong
37   Lucas
38   Sonic
39   King Dedede
40   Olimar
41   Lucario
42   R.O.B.
43   Toon Link
44   Wolf
45   Villager
46   Mega Man
47   Wii Fit Trainer
48   Rosalina & Luma
49   Little Mac
50   Greninja
51   Mii Brawler
52   Mii Swordfighter
53   Mii Gunner
54   Palutena
55   Pac-Man
56   Robin
57   Shulk
58   Bowser Jr.
59   Duck Hunt
60   Ryu
60.560ε   Ken
61   Cloud
62   Corrin
63   Bayonetta
64   Inkling
65   Ridley
66   Simon
66.566ε   Richter
67   King K. Rool
68   Isabelle
69   Incineroar
70   Piranha Plant
71   Joker
72   Hero
73   Banjo & Kazooie
74   Terry
75   Byleth
76   Min Min
77   Steve
78   Sephiroth
79 Challenger Pack 9
80 Challenger Pack 10
81 Challenger Pack 11

Trivia

 
The order of the base roster fighters (without Ken and Incineroar, who were not revealed at the time) without Echo Fighters being placed next to their parent fighters.
  • Coincidentally, Inkling's fighter number, 64, is the same as the number of the female Inkling’s costume in Super Mario Maker. The same also applies to Greninja, being number 50 in both cases.
  • Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they could be placed accordingly:
  • The starter characters in Melee, Brawl and SSB4's Sound Test are ordered in a similar way to the fighter numbers, except that Captain Falcon and Ness, Peach and Bowser (excluding SSB4), and Sheik and Zelda are swapped. In SSB4, unlockable characters are also ordered similarly (albeit they are separated from starters), but Lucina and Dark Pit are grouped together between Duck Hunt and Ryu. Sonic is also placed between Shulk and Ness.
    • In the announcer's voice section in SSB4, Mega Man, Pac-Man and Mii Fighters are grouped together with Sonic, and Dr. Mario was in between Duck Hunt and Lucina.
  • Oddly, on the back of the North American physical case of Ultimate, several characters are misplaced from their fighter number order: