Super Smash Bros. 4

Bayonetta (SSB4)/Forward aerial/Hit 1

< Bayonetta (SSB4)‎ | Forward aerial
Revision as of 11:22, January 13, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's forward aerial 1.

Overview

Part of her forward aerial, the first hit being capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits.

Update history

  1.1.4

  •   Forward aerial's first hit deals less damage: 3.8% → 3%

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3% 0   Standard 80 10 0   4.0 0 0.0 8.0 7.5 to 2.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 3% 0   Standard 70 10 0   4.0 0 0.0 16.0 7.5 to 2.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 3% 0   Standard 65 10 0   8.0 0 0.0 12.0 11.0 to 4.0 1.0× 1.0× 0%               Punch   All All            
All hitboxes use weight-independent knockback.

Timing

Attack

Hitboxes 7-9
Earliest continuable 12
Ending autocancel 28-
Interruptible 27
Animation length 29
                                                         
                                                         

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
  
Earliest continuable point
 
Interruptible