Hitbox visualization showing Bayonetta's down aerial.
Hitbox visualization showing Bayonetta's down aerial, when landing.

Overview

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Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable KO move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery (Witch Twist, a mid-air jump, and a second Witch Twist, plus a wall jump and/or After Burner Kick when appropriate) makes returning to the stage completely safe if executed properly.

Update history

  1.1.4

  •   Down aerial's landing hit has lower knockback scaling (140 → 135).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 7% 0   30 120 0 4.0 5 -5.0 1.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   80 50 0 4.0 5 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   80 50 0 4.0 5 5.5 1.0 0.0 1.0x 1.0x 0%               Kick  
All hitboxes use weight-independent knockback.
Late hit
0 0 7% 0   30 120 0 4.0 5 -5.0 1.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   80 50 0 2.8 5 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   80 50 0 2.8 5 4.4 1.0 0.0 1.0x 1.0x 0%               Kick  
Landing hit
0 0 5% 0   80 135 0 7.5 0 0.0 8.0 8.0 to 13.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   80 135 0 2.5 0 0.0 2.5 12.0 to 16.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-2
Early hit 18-24
Late hit 25-35
Ending autocancel 50-
Interruptible 48
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Hitboxes 1-2
Animation length 28
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible