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Golden Sun (universe)

Revision as of 20:09, December 3, 2020 by CanvasK (talk | contribs) (Spirit Name Standardization)
Golden Sun (universe)
Golden Sun logo.png
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin Game Boy Advance
First installment Golden Sun (2001)
Latest installment Golden Sun: Dark Dawn (2010)
Article on Golden Sun Universe Golden Sun (universe)

The Golden Sun universe (黄金の太陽, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the Super Smash Bros. series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.

In Super Smash Bros. Brawl

Assist Trophy

  • Isaac, the protagonist of Golden Sun appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, Garet or Felix would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically.

Music

  • "Battle Scene / Final Boss (Golden Sun)": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from the second game in the series, Golden Sun: The Lost Age. This can be unlocked for the My Music selection for Norfair.

Trophy

Isaac A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.

 : Golden Sun
 : Golden Sun: The Lost Age

In Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, Isaac does not make a return as an Assist Trophy; nevertheless, Golden Sun is still given a presence in the game in the form of two music tracks.

Music

Returning Tracks

  •  "Battle Scene/Final Boss (Golden Sun)": returns to the Norfair stage. Unlike in Brawl, this track is unlocked right from the beginning.

Source Tracks

  • "Weyard": The theme for the overworld map in Golden Sun: Dark Dawn. This track is an unlockable track in Palutena's Temple.

In Super Smash Bros. Ultimate

Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.

Assist Trophy

  • Isaac: After being absent from Smash 4, Isaac returns and uses "Move" as he did in Brawl, but also has the new abilities "Pound", "Lift", and "Teleport".

Mii Costume

Costume

Music

Golden Sun received no new music tracks.

Returning Tracks

  •  "Battle Scene/Final Boss - Golden Sun"

Source Tracks

  • "Weyard": The theme that plays when Golden Sun: Dark Dawn protagonist Matthew is on the overworld.

Spirits

The following characters from the series are spirits.

Primary spirits

No. Image Name Type Class Slots Base   Max   Base   Max   Base   Max   Ability
1,168 Isaac
 
★★★ 3 2534 7622 1495 4497 1039 3125 Can Be Enhanced at Lv. 99
1,169 Isaac (Dark Dawn)
 
★★★★ 3 4667 11672 2544 6362 1661 4154 Energy Shot Attack/Resistance ↑
1,170 Garet
 
1 1096 5486 593 2968 404 2020 Fire Attack ↑
1,172 Mia
 
2 869 4353 326 1632 479 2399 Water Attack ↑
1,173 Felix
 
★★ 2 1464 5878 747 2998 717 2880 No Effect
1,175 Matthew
 
★★ 2 1544 6198 903 3626 641 2572 No Effect

Support spirits

No. Image Name Class Cost Ability
1,171 Ivan 1 Magic Attack ↑
1,174 Jenna ★★ 1 Shooting Items ↑

Gallery

Trivia

  • Golden Sun is the only universe without a playable character to have at least one Spirit of every class.

External links