Super Smash Bros. Ultimate

Steve (SSBU)/Dash attack

Hitbox visualization showing Steve's dash attack with no tool.
Hitbox visualization showing Steve's dash attack with a tool other than gold.
Hitbox visualization showing Steve's dash attack with a gold pickaxe.
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Overview

Hitboxes

No Tool

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 8.32% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Punch   All All            
Late
0 0 0 6.72% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Punch   All All            

Wood

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 10.4% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 8.4% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

Stone

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 11.44% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.44% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 9.24% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.24% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

Iron

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 12.48% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.48% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 10.08% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.08% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

Gold

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 10.4% 1.0   Standard 68 76 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Standard 68 76 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 8.4% 1.0   Standard 66 66 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Standard 66 66 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

Diamond

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 14.04% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.04% 1.0   Standard 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 11.34% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.34% 1.0   Standard 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 8-10
Late hit 11-13
Interruptible (Not Gold, Gold) 32, 29
Animation length (Not Gold, Gold 42, 39
Not Gold                                                                                     
Gold                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible