Hitbox visualization showing Charizard's up special, Fly.
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Overview

Update History

  9.0.0

  •   Fly's first hit has different angles (80°/98°/80°), deals less set knockback (140/140/130 → 120/80/115), and launches opponents in the direction Charizard is facing, while the looping hits use the autolink angle (72°/92°/82°/82° → 367°), allowing the move to connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 5.0% 0   Standard 0 100 120   5.0 top 0.0 5.0 11.0 1.0× 1.0× 0%               Kick   All All             0
1 0 0 5.0% 0   Standard 0 100 80   4.5 top 0.0 14.0 6.0 1.0× 1.0× 0%               Kick   All All             0
2 0 0 5.0% 0   Standard 0 100 115   6.0 top 0.0 5.0 3.0 1.0× 1.0× 0%               Kick   All All             0
Multihits
0 0 0 2.0% 0   Standard 0 100 100   4.8 top 0.0 11.0 to 7.0 -0.5 to -2.0 0.3× 1.0× 0%               Punch   All All             3
1 0 0 2.0% 0   Standard 0 100 90   2.8 top 0.0 10.0 to 6.0 5.5 to 4.0 0.3× 1.0× 0%               Punch   All All             3
2 0 0 2.0% 0   Standard 0 100 80   2.8 top 0.0 16.0 to 14.0 2.0 to 1.0 0.3× 1.0× 0%               Punch   All All             3
3 0 0 2.0% 0   Standard 0 100 100   3.0 top 0.0 12.5 to 8.5 -4.5 to -6.5 0.3× 1.0× 0%               Punch   All All             3
Final hit
0 0 0 4.0% 0   Standard 70 150 0   10.0 top 0.0 7.0 -3.5 1.0× 1.0× 0%               Punch   All All             0
1 0 0 4.0% 0   Standard 70 150 0   10.0 top 0.0 7.0 4.0 1.0× 1.0× 0%               Punch   All All             0

Timing

Attack

Super Armor 4-15
Hit 1 9-10
Multihits 16-26
Hit 7 27-28
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour