Hitbox visualization showing Ness's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  2.0.0

  •   Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.

  9.0.0

  •   Down aerial has less startup (frame 20 → 18), with its total duration reduced as well (FAF 55 → 53).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 37 74 0   6.0 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Standard 30 74 0   6.0 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-17
Clean hit 18-20
Late hit 21-24
Ending autocancel 39-
Interruptible 53
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible