This article is about the visualization in Super Smash Bros. Ultimate. For the move itself, see PK Flash.
Hitbox visualization showing Ness's neutral special, PK Flash in minimum charge (left), and maximum charge (right).

Overview

Update History

  3.0.0

  •   PK Flash has more range.

  9.0.0

  •   PK Flash has less startup.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 4 1.0% 0   Standard 50 65 0   10.5 to 18.0 Top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

Timing

Projectile

Charge 30-31
Hitbox 44-48
Interruptible 66
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible