Hitboxes
Thunder
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4.5% | 0 | 50 | 20 | 0 | 1.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Shock |
Elthunder
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 10.5% | 0 | 30 | 100 | 0 | 3.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Shock |
Arcthunder
Looping hit rehits every 6 frames.
Thoron
Looping hitbox, rehits every 4 frames.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 2.6% | 0 | 50 | 230 | 0 | 3.0 | 0 | 0.0 | 0.0 | 0.0 | 0.5x | 1.0x | 0% | Shock |
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