Super Smash Bros. 4

Robin (SSB4)/Neutral special/Default

< Robin (SSB4)‎ | Neutral special
Revision as of 14:56, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Thunder (Robin).
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Hitboxes

Thunder

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.5% 0   50 20 0 1.5 0 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Elthunder

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.5% 0   30 100 0 3.5 0 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Arcthunder

Looping hit rehits every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 3% 0   50 75 0 3.2 0 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  
Looping hit
0 0 1% 0   0 100 20 6.0 0 0.0 0.0 0.0 1.0x 0.4x 0%               Shock  
1 0 1% 0   0 100 16 2.0 0 0.0 12.0 12.0 1.0x 0.4x 0%               Shock  
2 0 1% 0   0 100 16 2.0 0 0.0 12.0 -12.0 1.0x 0.4x 0%               Shock  
Final hit
0 1 1% 0   60 280 0 3.0 0 0.0 12.0 12.0 0.0x 2.0x 0%               Shock  
1 1 1% 0   60 280 0 3.0 0 0.0 12.0 -12.0 0.0x 2.0x 0%               Shock  

Thoron

Looping hitbox, rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.6% 0   50 230 0 3.0 0 0.0 0.0 0.0 0.5x 1.0x 0%               Shock