Super Smash Bros. 4

Bayonetta (SSB4)/Forward aerial/Hit 1

Hitbox visualization showing Bayonetta's forward aerial 1.

Overview

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Update history

  1.1.4

  •   Forward aerial's first hit deals less damage: 3.8% → 3%

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3% 0   Standard 80 10 0   4.0 0 0.0 8.0 7.5 to 2.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 3% 0   Standard 70 10 0   4.0 0 0.0 16.0 7.5 to 2.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 3% 0   Standard 65 10 0   8.0 0 0.0 12.0 11.0 to 4.0 1.0× 1.0× 0%               Punch   All All            
All hitboxes use weight-independent knockback.

Timing

Attack

Hitboxes 7-9
Earliest continuable 12
Ending autocancel 28-
Interruptible 27
Animation length 29
                                                         
                                                         

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
  
Earliest continuable point
 
Interruptible