Super Smash Bros. 4

Bayonetta (SSB4)/Neutral attack/Hit 2

Hitbox visualization showing Bayonetta's second jab.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0   45 25 0 4.5 22 -4.0 -0.5 -1.0 0.2x 1.0x 0%               Punch  
1 0 1.5% 0   40 25 0 4.0 22 2.5 -0.5 -1.0 0.2x 1.0x 0%               Punch  
2 0 1.5% 0   38 25 0 5.0 22 9.0 -0.5 -1.0 0.2x 1.0x 0%               Punch  
3 0 1.5% 0   40 25 0 2.2 0 0.0 4.5 8.0 0.2x 1.0x 0%               Punch  
All hitboxes use weight-independent knockback.

Timing

Hitboxes 9-11
Earliest continuable 15
Interruptible 31
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible