Super Smash Bros. 4

Bayonetta (SSB4)/Forward tilt/Hit 1

< Bayonetta (SSB4)‎ | Forward tilt
Revision as of 14:05, July 25, 2020 by Super64 (talk | contribs) (Created page with "{{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |damage=3.5% |angle=60 |bk=62 |ks=25 |fkv=0 |...")
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Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3.5% 0   62 25 0 4.0 0 0.0 12.5 6.0 to 0.0 1.0x 1.0x 0%               Kick  
1 0 3.5% 0   50 15 0 4.0 0 0.0 12.5 14.0 to 0.0 1.0x 1.0x 0%               Kick  
2 0 3.5% 0   45 25 0 4.0 0 0.0 12.5 14.0 to 0.0 1.0x 1.0x 0%               Kick  
3 0 3.5% 0   60 15 0 4.0 0 0.0 12.5 14.0 to 0.0 1.0x 1.0x 0%               Kick  
4 0 3.5% 0   56 25 0 2.5 0 0.0 4.0 3.0 1.0x 1.0x 0%               Kick  
All hitboxes use weight-independent knockback.

Timing

Hitboxes 12
Earliest continuable 15
Interruptible 32
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible