Super Smash Bros. Ultimate

Pac-Man (SSBU)/Down aerial

< Pac-Man (SSBU)
Revision as of 04:56, July 24, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Pac-Man's down aerial.
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Overview

Update History

  2.0.0

  •   Down aerial auto-cancels earlier (frame 56 → 50), matching the move's interruptibility.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 2.0% 0   Standard 0 100 5   4.5 top 0.0 1.8 to 4.0 0.5 1.0× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Standard 0 100 22   6.2 top 0.0 -1.5 0.5 1.0× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Standard 0 100 35   6.2 top 0.0 -1.5 0.5 1.0× 1.0× 0%               Punch   All All            
Hit 4
0 0 0 7.0% 0   Standard 80 80 0   9.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hits 1-3 use weight-independent knockback.

Timing

Attack

Initial autocancel 1
Hits 1-3 6-7, 13-14, 20-21
Hit 4 27-28
Ending autocancel 50-
Interruptible 50
Animation length 66
                                                                                                                                   
                                                                                                                                   

Landing lag

Interruptible 13
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible