Super Smash Bros. Ultimate

Ike (SSBU)/Down throw

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Ike down throw hurtbox and hitbox visualization
IkeDThrowSSBU.gif

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Standard 30 150 0   4.5 top -5.0 3.0 2.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 75 120 0 0.0×       None

Timing

Invincibility 1-40
Hitbox 35-39
Throw Release 40
Interruptible 58
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

Trivia

  • Despite Ike stomping his opponent, this move is considered as a hand move.