Super Smash Bros. Ultimate

Fox (SSBU)/Neutral attack/Hit 2

< Fox (SSBU)‎ | Neutral attack
Revision as of 16:11, July 11, 2020 by Raul Retana (talk | contribs) (Yep, the farthest hitbox is 180º. Also added update history)
Hitbox visualization showing Fox's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  3.1.0

  •   Neutral attack 2 connects into neutral infinite more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Standard 20 35 0   2.5 top 0.0 7.0 6.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.0% 0   Standard 20 33 0   3.2 top 0.0 7.0 9.5 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.0% 0   Standard 20 20 0   4.0 top 0.0 7.0 13.0 1.2× 1.0× 0%               Punch   All All            

Timing

Hitboxes 2
Earliest continuable 6
Interruptible 21
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible