Super Smash Bros. Ultimate

Dark Pit (SSBU)/Neutral attack/Hit 2

< Dark Pit (SSBU)‎ | Neutral attack
Revision as of 08:41, July 10, 2020 by Raul Retana (talk | contribs) (Added hitstun)
Hitbox visualization showing Dark Pit's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Standard 28 20 0   2.5 top 0.0 8.0 10.5 to 10.0 1.2× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Standard 28 20 0   3.2 top 0.0 8.0 13.6 to 10.0 1.2× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.0% 0   Standard 20 15 0   3.2 top 0.0 8.0 16.799999 to 10.0 1.2× 1.0× 0%               Slash   All All             +2 frames
3 0 0 2.0% 0   Standard 20 15 0   3.2 top 0.0 8.0 16.799999 to 10.0 1.2× 1.0× 0%               Slash   All All             +2 frames

Timing

Hitboxes 5-6
Earliest continuable 8
Interruptible 30
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible