Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Side special

< Bowser Jr. (SSBU)
Revision as of 13:59, July 8, 2020 by Raul Retana (talk | contribs) (Added update history and aerial version of the spinout)
Bowser Jr. Side Special Hitbox Visualizations.
Grounded Aerial
BowserJrSSpecialDashSSBU.gif BowserJrClownKartDashAerialSSBU.gif
Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.
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Overview

Update History

  1.1.0

  •   When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.

  3.1.0

  •   Clown Kart Dash travels faster.
    •   Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).
  •   Clown Kart Dash's hitbox remains active after bouncing off the ground.
  •   Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit
Grounded
0 0 30 4.0% 0   Standard 60 95 0   3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0%               Kick   All All             30 frames
1 0 30 4.0% 0   Standard 60 95 0   1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0%               Kick   All All             30 frames
Aerial
0 0 30 2.0% 0   Standard 65 120 0   3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0%               Kick   All All             30 frames
1 0 30 2.0% 0   Standard 65 120 0   1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0%               Kick   All All             30 frames
Spinout (Grounded)
0 0 0 10.0% 0   Standard 65 75 0   5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0%               Kick   All All            
Spinout (Aerial)
0 0 0 8.0% 0   Standard 60 80 0   5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Spinout

Hitbox 3-14
Interruptible 59
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox