Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Forward aerial

Hitbox visualization showing Diddy Kong's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 30 86 0   5.0 footr 2.0 -0.5 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 30 86 0   5.0 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 30 86 0   2.7 footr 2.0 -0.5 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 30 86 0   2.7 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 6-9
Late hit 10-16
Ending autocancel 26-
Interruptible 47
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Interruptible 17
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible