Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Forward tilt

Diddy Kong forward tilt hitbox visualizations
DiddyKongFTiltUpSSBU.gif
DiddyKongFTiltSSBU.gif
DiddyKongFTiltDownSSBU.gif
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 10.0% 0   Standard 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 60 60 0   4.0 top 0.0 6.0 7.5 1.0× 1.0× 0%               Punch   All All            
3 0 0 10.0% 0   Standard 60 60 0   3.0 top 0.0 6.0 1.5 1.0× 1.0× 0%               Punch   All All            
Clean hit (late)
0 0 0 10.0% 0   Standard 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 7.0% 0   Standard 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 7.0% 0   Standard 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Clean hit (early, late) 10-11, 12
Late hit 13-16
Interruptible 37
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible