Super Smash Bros. Ultimate

Pit (SSBU)/Up aerial

Hitbox visualization showing Pit's up aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.5% 0   Standard 0 100 80   2.8 top 0.0 9.6 0.0 0.8× 0.7× 0%               Slash   All All            
1 0 0 1.5% 0   Standard 0 100 20   3.8 top 0.0 19.0 0.0 0.8× 0.7× 0%               Slash   All All            
2 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.79999 -8.0 0.8× 0.7× 0%               Slash   All All            
3 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.79999 8.0 0.8× 0.7× 0%               Slash   All All            
Hit 5
0 0 0 5.0% 0   Standard 50 143 0   4.0 top 0.0 9.6 0.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.799999 -8.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.799999 8.0 2.0× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 17.0 0.0 2.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-4
Hits 1-4 10-11, 13-14, 16-17, 19-20
Hit 5 22-23
Ending autocancel 35-
Interruptible 42
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 15
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible