Min Min in Super Smash Bros. Ultimate | |
---|---|
Universe | ARMS |
Availability | Downloadable |
Final Smash | ARMS Rush |
“ | Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key! | ” |
—DLC Page, Super Smash Bros. Ultimate Official Site |
“ | Min Min Arms Herself! | ” |
—Introduction Tagline |
Min Min (ミェンミェン, Min Min) is a playable fighter in Super Smash Bros. Ultimate. She is the seventh downloadable character in Ultimate and the first part of Fighters Pass Vol. 2. An ARMS character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a Nintendo Direct Mini. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a Mr. Sakurai Presents. Min Min was released on June 29th, 2020, and is classified as fighter #76.
Min Min is voiced by Haruna Takatsu in all regions, via repurposed voice clips from ARMS.
Moveset
- The attack (A) and special (B) buttons are designated to Min Min's left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with both ARMS at once, though they can't both be launched at the exact same time.
- She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists".
- While Min Min's right ARM can be swapped, her left ARM will always utilize the Dragon. Holding the attack button will have the dragon fire a laser.
- Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it as well as her ARM changing to look like a dragon's body. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and the laser will be stronger for ~20 seconds.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Kung Fu Combo and Flurry Attack | 2.5% | Tapped: The Kung Fu Combo, a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick. The 3-hit variant can KO at very high percentages.
| |
2% | ||||
5.5% | ||||
0.5%, (loop) 5% (last) | ||||
Forward tilt | Punch | 8% | Fires a single straight punch with her left ARM. | |
Up tilt | 7% (clean foot), 5% (clean leg), 6% (late foot), 4% (late leg) | A wheel kick. It has slightly noticeable ending lag, although it can combo into other attacks if landed near the end of the move. | ||
Down tilt | 7% (clean foot), 5% (clean leg), 5.5% (late foot), 3.5% (late leg) | A sliding kick, similar to Joker. This is potentially a reference to one of Kid Cobra's abilities in ARMS, where when charged his dash is a slide that can evade under incoming punches and close in on opponents. It can low-profile many attacks, and can start combos at low -mid percentages, such as into neutral aerial or up aerial. | ||
Dash attack | 10% (clean foot), 8% (clean leg), 8% (late foot), 6% (late leg) | A flying kick, similar to Fox. | ||
Forward smash | ↗ | Fires a single straight punch with her left ARM. Her forward smash is slightly stronger compared to most of her other punching moves and has more range. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting. | ||
→ | 12% (close), 16% (clean), 13% (late), 7% (laser) | |||
↘ | ||||
Up smash | 16% (clean foot), 14% (clean leg), 14% (mid foot), 12% (mid leg), 12% (late foot), 10% (late leg), 1.8x damage (reflected projectiles) | A somersault kick that can reflect projectiles. Based on her ability to deflect attacks with a kick in ARMS. Unlike most reflectors, it can be used from out of shield effectively, aiding her defense. Has decent vertical range. | ||
Down smash | 15% (feet), 13% (legs) | A split kick, similar to Sonic. Has a sourspot located on her legs. Both sides have equal strength. | ||
Neutral aerial | 8.5% (Dragon) 6.0% (Ramram) 12% (Megawatt) | Rotates her left ARM in a downward circular motion. | ||
Forward aerial | Punch | 8% (tap), 12% (close), 16% (clean), 13% (late), 7% (laser) (Smash) | Fires a single straight punch with her left ARM. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. | |
Back aerial | Punch | 8% (tap), 12% (close), 16% (clean), 13% (late), 7% (laser) (Smash) | Fires a single straight punch behind her with her left ARM. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled. | |
Up aerial | 6.5% (foot), 4.5% (leg) | A flip kick, similar to Mario. It cannot combo into itself due to its slightly higher ending lag compared to other similar up aerials, but it can KO at around 130% near the upper blast line. | ||
Down aerial | 11% (clean), 9% (late), 3% (landing) | A dive kick, similar to Sheik. Can meteor smash at the start of the move. | ||
Grab | — | Min Min has an extended grab, which is identical to her grab in ARMS, albeit unable to reach the same range as her standard punches. | ||
Pummel | 1.5% | Knees her opponent. | ||
Forward throw | 5% (hit 1), 4% (throw) | Kicks the opponent away, similar to Zero Suit Samus. | ||
Back throw | 14% | Suplexes the opponent, similarly to Incineroar's back throw. Her strongest throw, and can KO at around 120% at the ledge. | ||
Up throw | 2% (hit 1), 8% (throw) | Kicks the opponent upwards. It has an extreme amount of ending lag, to where it could be unsafe on hit at low percentages. However, to make up, it has decent KO potential; it can KO Mario at around 150% on Final Destination. | ||
Down throw | 4% (hit 1), 4% (throw) | A heel stomp, similarly to Zero Suit Samus's down throw. It lacks combo potential due to its high ending lag. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up and swings her left ARM around herself. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up and swings her left ARM around herself. | ||
Floor attack (trip) Floor getups (trip) |
5% | A sweep kick. | ||
Edge attack Edge getups |
9% | A sweep kick. Has decent range. | ||
Neutral special | Punch | Tapped: Identical to her neutral attack. The Kung Fu Combo, a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick. The 3-hit variant can KO at very high percentages.
| ||
Side special | Punch | 8% (Dragon), 5% (Ramram punch), 2.5% (Ramram), 11% (Megawatt); 12% (close), 16% (clean), 13% (late), 7% (laser) (Smash, Dragon); 10% (close), 12% (clean), 2.5% (Ramram) (Ramram, Smash); 11% (close), 21% (clean), 19% (late/close) (Megawatt, Smash) | Fires a single straight punch with her right ARM. Can be charged by doing a smash input with the special button. | |
Up special | ARMS Jump / ARM Hook | 9% (close), 10.3% (clean) | On the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height, and has intangibility as she begins to rise. In the air, she uses her left Dragon ARM as a tether recovery. | |
Down special | ARMS Change | — | Swaps her right ARM between three different weapons (being identical to her standard ARMS in ARMS), each of which have a different effect on her ARM-based moves:
| |
Final Smash | ARMS Rush | 10% (initial hit), 0.8% (hits 1-18), 15% (final hit) | Min Min punches forward. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy) will attack the fighter with a barrage of punches. Min Min then finishes the Final Smash with a blast from her left Dragon ARM, sending the opponent away. |
On-screen appearance
- Jumps onto the stage while spinning around like a corkscrew, performing a landing pose and then another pose afterwards.
Taunts
- Performs two roundhouse kicks.
Idle poses
- Min Min hops on both feet and briefly brandishes her Dragon ARM.
Victory poses
- Min Min does a high kick before assuming a defensive stance. This is based on the animation that plays after Min Min wins a round in ARMS.
- Raises her left ARM in the air before holding it out to the side. Based on one of Min Min's two victory animations from ARMS.
- Spins around with some kicks. Based on one of Min Min's two victory animations from ARMS.
Classic Mode: ARMS at the Ready
Min Min's opponents are based off of other characters from ARMS.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Mii Brawler (x2) | Spring Stadium | Spring Stadium | Mii Brawler Combinations:
Based on Spring Man and Ribbon Girl |
2 | Little Mac | Boxing Ring | Sparring Ring | Represents Springtron |
3 | Samus and Mega Man | Frigate Orpheon | DNA Lab | Represents Dr. Coyle and Helix |
4 | Donkey Kong | Kongo Jungle | Mausoleum | Represents Master Mummy |
5 | R.O.B. x5, x1 | Spring Stadium | Scrapyard | Represents The Cell from 1-on-100 mode, ending with a Hedlok enhanced version. |
6 | Min Min | Spring Stadium | Ramen Bowl | If the player uses Min Min's default costume, the opponent will use Min Min's blue costume ( ) instead. |
Bonus Stage | ||||
Final | Galleom | Base | ARMS Grand Prix Final Battle | Represents Hedlok after fusing to Max Brass or Dr. Coyle |
Credits roll after completing Classic Mode. Completing it as Min Min has ARMS Grand Prix Official Theme Song accompany the credits.
Role in World of Light
Despite her status as downloadable content, Min Min does have a legitimate role in World of Light, as she appears in the base game as a spirit that can be found in the Light Realm, as one of the two spirits the player can beat to get to Lucas, meaning that she was vaporized by Galeem. Defeating this spirit does not unlock her as a playable character; rather, she is unlocked after downloading her and defeating at least ten other fighters.
Spirits
The Min Min Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the first spirit below in the Spirit List under the name "Min Min (Fighter)".
Additionally, Min Min has an Attack-type Primary Spirit as part of Ultimate's base game.
- Min min fighter.png
1,414. Min Min (Fighter)
Spirit Battles
As the main opponent
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
1,418 | Kid Cobra | ARMS Series | •Min Min | 8,700 | Fourside (Battlefield form) | •Move Speed ↑ | •The enemy has increased move speed when the enemy's at high damage •The enemy starts the battle with a Drill |
Snake Park |
Alternate costumes
Trailers
Series announcement Trailer
Character Introduction Trailer
Gallery
Min Min posing on Spring Stadium.
Min Min grabbing an edge on Spring Stadium.
Min Min punching Little Mac on Boxing Ring.
Min Min about to be hit by Captain Falcon's Raptor Boost on Spring Stadium.
Min Min kicking Wii Fit Trainer on Coliseum.
Min Min posing with Meloetta on Yoshi's Island.
Trivia
- Min Min's code name is "tantan", which is short for 担々麺 (Tantanmen)", a type of ramen noodles.
- Min Min is the first character added to represent a new universe in Super Smash Bros. who is neither the poster character nor the default player character of their series.
- According to the series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
- In a special episode of Nintendo Minute that was released approximately two years before Min Min's reveal in Ultimate, Kosuke Yabuki confirmed that his favorite character from ARMS was Min Min, thus presumably clarifying why he requested her.
- In justifying her inclusion over the perceived series protagonist Spring Man, Kosuke Yabuki explained that every character in ARMS is a protagonist.
- According to the series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
- Min Min is the first fighter to speak Chinese, as well as the first fighter to speak a language other than English or Japanese in all regions.
- Min Min is the fourth fighter to have appeared in a base Super Smash Bros. game in a non-playable capacity before eventually becoming a downloadable fighter, after both Mewtwo and Lucas as trophies in Smash 4 and Piranha Plant as a stage hazard in Ultimate.
- Of the four, she is the only one to be included as a non-Fighter Spirit in Ultimate's base game.
- Min Min's right ARM in ARMS is Megawatt by default, while in Smash, it is Ramram.
- Min Min appears at the beginning of her trailer without her mask and with normal human arms and eyes. This depiction differs from the ARMS universe, where fighters with the ARMS ability of extendable ARMS are always shown to have coiled arms even when constricted to normal length and a spiral pattern in their irises. Fighters are also rarely if ever depicted without a mask, as it is explained in ARMS to be a regulator device that prevents their ARMS from extending and contracting uncontrollably.
- Min Min is the first DLC newcomer in any Smash game that came from a new first-party series; as Corrin, Piranha Plant, and Byleth were all from preexisting series (Fire Emblem and Mario respectively).
- Min Min and Inkling are the only characters in Smash to have had their series debut on an eighth generation video game console.
- Additionally, Min Min is the only newcomer in Ultimate hailing from a series that debuted on the Nintendo Switch.
- Min Min and Inkling are currently the only newcomers in Ultimate to have received a Smash Bros. 4-style character poster to promote their inclusion as a playable character.
- Both characters are the only ones in Ultimate to represent new first-party universes.
- Both characters are also from series developed by Nintendo EPD.
- Min Min is the first solo DLC fighter in Ultimate to be female by default and the second female DLC newcomer in the series overall, with the first being Bayonetta in Smash 4.
- Coincidentally, both are the seventh DLC fighter in their Smash Bros. series debut games.
- Min Min is the only DLC character in Ultimate to not be released within a few weeks of a new wave of amiibo.
- Min Min is the only character to have a different recovery move on the ground and in the air.
- Min Min is the first character in the series overall to have an aerial smash attack, and the second to be able to walk during and jump out of forward tilt and jab after Mega Man.
- However, Robin could switch from the Bronze Sword to the Levin Sword by usage of a smash input.
- Min Min can also walk back during forward tilt whereas Mega Man can not.
- Min Min is the second fighter to appear in her series-themed Spirit Board but does not appear in her default appearance, after Byleth in their themed Spirit Board.
References
ARMS universe | |
---|---|
Fighter | Min Min (SSBU) |
Assist Trophy | Spring Man |
Stage | Spring Stadium |
Other | ARMS Drone · Master Mummy · Mechanica · Ninjara · Ribbon Girl · Twintelle |
Spirits | Spirits |
Music | Ultimate |