List of bonuses

Revision as of 14:39, February 26, 2009 by 76.121.231.151 (talk) (→‎Super Smash Bros. Melee: I'm pretty certain Bubble-Blast (KO) doesn't involve giant foes.)
This article is about the point rewards themselves. For the mode that encompasses them, see Bonus (mode).

Bonus points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though some can revoke them.

Super Smash Bros.

Name Points Given Requirement
Acid Clear 1,500 Knocked out your opponent via the acid in Planet Zebes.
All Variations 15,000 Used every one of your character's moves at some point.
ARWING Clear 4,000 Knocked out your opponent via an Arwing in Sector Z.
Bros. Calamity 25,000 Knocked one of the Mario Bros. out before the other took damage.
Booby Trap
(JPN: 00 Agent)
12,000 Won the match with a Motion-sensor Bomb.
Bumper Clear 11,000 Won the match using a Bumper.
Butterfly 10,000 Jumped whenever you touched the ground. This can only be obtained in Super Smash Bros., unlike all other bonuses which returned in Super Smash Bros. Melee's Classic Mode.
Cheap Shot
(JPN: Cheap Play)
-99 Overused a single move (unless the player gets the "Single Move" bonus)
Comet Mystic 10,000 Finished the match while in the middle of being Star KO'd.
DK Defender
(JPN: Kong Defender)
10,000 Defeated Giant DK without your allies dying.
DK Perfect 50,000 Defeated Giant DK without your allies taking damage.
Easy Clear 140,000 Cleared 1P Game on Easy difficulty.
Fighter Stance
(JPN: Appeal)
100 Ended the match in mid-taunt.
Full Power 5,000 Ended the match with 0% Damage Percentage.
Good Friend
(JPN: Friendship)
8,000 Your ally didn't die in the Mario Bros. fight.
Hard Clear 280,000 Cleared 1P Game on Hard difficulty.
Hawk 18,000 Only used aerial attacks.
Heartthrob 17,000 Collected three Heart Containers in one match.
Heavy Damage 28,000 Cleared a stage with over 200% damage.
Item Pitcher 10,000 Cleared a stage by throwing an item.
Item Strike 20,000 Only used items to attack.
Item Throw 16,000 Always threw items when attained.
Jackpot 3,330 Cleared a stage with a Damage Percentage of over 10%, comprised of the same digits (for example, 11% or 111%).
Judo Master 5,000 Only knocked out using throws.
Kirby Ranks
(JPN: Kirby Flash)
25,000 Defeated the Kirby Team in the order in which they appear.
Last Second 8,000 Cleared a stage with less than one second left.
Lucky 3 9,990 Cleared a stage with 3:33 on the clock.
Mew Catch
(JPN: Mew Get)
15,000 Mew was released from a Poké Ball at any moment during the match. Does not work if it is Clefairy emulating its effect.
Mystic 7000 Cleared a stage while on the recovery platform.
No Damage 15,000 Cleared a stage without taking any damage.
No Item 1,000 Never used an item.
No Miss 5,000 × the number of the cleared stage Have not lost a stocked life in any stage of 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one as the stages pass (×2 for the second stage, ×3 for the third stage and so on). The bonus stops being given if you lose a life, and is not counted again throughout the rest of the game, even if you miss no more lives.
No Miss Clear 70,000 Never lost a stocked life in 1P Game.
Normal Clear 210,000 Cleared 1P Game on Normal difficulty.
Pacifist
(JPN: Anti-War)
60,000 Never hit your opponent.
Perfect 30,000 Cleared the Break the Targets and Board the Platforms bonus stages; when clearing Race to the Finish without taking damage, the player receives the "No Damage" bonus instead.
Pokémon Finish 11,000 Cleared a stage via a Poké Ball Pokémon.
Shooter 12,000 Used only projectiles to attack.
Shield Breaker 8,000 Broke your opponent's shield.
Single Move 8,000 Only used the same, one type of move to damage opponents.
Smash Mania 3,500 Only knocked out opponents using smash attacks.
Smash-less 5,000 Cleared a stage without using a smash attack.
Special Move 5,000 Used only special moves to attack.
Speedster 10,000 Cleared a stage in under thirty seconds.
Speed Demon 80,000 Cleared 1P Game in under eight minutes.
Speed King 40,000 Cleared 1P Game in under twenty minutes. This is not awarded if Speed Demon is earned.
Star Clear 12,000 Cleared a stage while under the effect of a Starman.
Star Finish 10,000 Cleared a stage via a Star KO.
Throw Down
(JPN: Throw Finish)
2000 Cleared a stage by using a throw.
Tornado Clear 3,000 Knocked out your opponent via the tornadoes in Hyrule Castle.
Trickster 11,000 Star KO'd every member of a team.
True Friend 25,000 Your ally wasn't hit in the match against the Mario Bros.
Vegetarian 9,000 Ate three Maxim Tomatoes in one match.
Very Easy Clear 70,000 Cleared 1P Game on Very Easy difficulty.
Very Hard Clear 350,000 Cleared 1P Game on Very Hard difficulty.
Yoshi Rainbow 50,000 Knocked out the Yoshi Team in the order in which they appear.

Super Smash Bros. Melee

Name Points Given Requirement
150% Damage 1000 Took 150% damage
200% Damage 3000 Took 200% damage
250% Damage 7000 Took 250% damage
300% Damage 10000 Took 300% damage
350% Damage 15000 Took 350% damage
Acrobat 3000 Always did a mid-air jump
Aerialist 2500 Never jumped from the ground
All Aerial 4000 Used all standard aerials at least once
All Ground 6000 Used all standard ground attacks against enemies
All on One 20000 Used all attacks except final blows on one enemy
All Variations 10000 Used all attacks except final blows on all enemies
All Thumbs -1500 Failed all attempted dash-grabs (4 minimum)
Ambler 2500 Walked a lot
Assisted KO x1500 KO'd using an item
Avenger KO x2500 KO'd an opponent within 5 seconds he KO'd you
Backstabber 2000 Dealt a 70% of attacks or more from behind an opponent
Bank-Shot KO x3000 KO'd an opponent with a deflected item
Berserker 3500 Used sixty attacks within one minute
Bird of Prey 4000 Only used aerial attacks to attack
Blind Eye 3000 Always looked the opposite direction from the oncoming attack
Bubble-Blast KO x1200 KO'd an opponent who was in a magnifying glass
Bull's-eye KO x800 KO'd an opponent with a firing item
Bully -2000 Always KO'd the same fighter
Butter Fingers -500 Most grabs failed
Button Holder 4000 Held down the A or B button for the entire match
Button Masher 700 Pressed buttons twice as fast as the second-fastest presser
Brawler 2000 Only used direct attacks to attack
Cement Shoes 4000 Never jumped or double-jumped
Center Stage 2000 Spent a long time in the middle of the stage
Cheap KO x500 KO'd an enemy from behind
Clean Sweep 5000 Only used low attacks to attack
Cliff Hanger 2000 Hanged to edges several times before being KO'd
Climatic Clash x1200 Hit the same enemy with progressively stronger blows
Close Call 2000 Thrown an enemy just before he escaped your grasp
Combo King 2500 Used many combos (average # of combos is 2.5 or greater)
Compass Tosser 3500 Thrown enemies in all four directions
Control Freak 1000 Tapped the Control-Stick twice as fast as the second-fastest tapper
Coward -500 Spent a long time away from opponents
Crowd Favorite 2500 Crowd cheered for player
Cuddly Bear 2000 Performed at least 3 grabs, but did not attack or throw
Dead-Weight KO x4000 KO'd an opponent by tossing him another opponent
Dedicated Specialist 3100 Only used one type of special move to damage opponents
Double KO x2000 KO'd 2 enemies at once
Down, but not Out 2000 Fell all the way down but got back up the most in the match
Eagle 1500 Was airborne a lot
Edge Hog x2500 Prevented an enemy from grabbing an edge by grabbing it first.
Elbow Room 2000 Bumped into or pushed opponents a lot
Environmental Hazard ? Got KO'd by a part of the stage environment.
Exceptional Aim 4000 -
Face Planter 1500 Always fell face down
First Strike 500 Delivered the first attack of the match
Fists of Fury 2500 Always pummelled, never throwed
Flying Meteor 4000 Hit flying enemy with meteor attack
Floor Diver 1500 Dropped through floors often (about 12 times a minute)
Floored 300 Took a lot of damage from floors (over 50%)
Friendly Foe 3000 Never pushed an opponent
Hangman's KO x2000 KO'd an opponent that was hanging from a ledge
Half-Minute Man 2500 Beat the stage within 30 seconds
Heavy Damage 20000 Took over 400% damage
Head Banger 800 Hit walls a lot (3 or more times a minute)
Instant Poser x100 Taunted right after KO'ing an opponent (at least 1 second)
In the Fray 2000 Average distance between foe was very small
Immortal 5000 Never got knocked down
Impervious 7000 Never got hurt
Juggler 1500 Struck a enemy several times while keeping them airborne
Kiss-the-Floor KO x1000 Launched an opponent onto a floor that KO'd him
KO 64 x640 KO'd an opponent when he was at 64% damage
Lethal Weapon 7000 Hit opponents using a wide variety of attacks
Life on the Edge x800 Grabbed a edge without a mid-air jump, after being hit
Lost in Space 2000 Spent at least 1/4 of the total time out of visible bounds (visible via hoop
Lost Luggage 3000 Went out of visible bounds, and only visible via hoop on all four sides
Marathon Man 2000 Ran a lot
Master of Suspense 2500 Surprised the crowd a lot (3 or more times a minute)
Merciful Master 3000 Won without KO'ing anybody
Meteor Clear 3000 Cleared a stage with a Meteor Attack
Meteor Master 8000 Knocked out every opponent using Meteor Attacks (minimum of 2)
Meter Smash 800 Knocked out a foe using a Meteor Smash
Meteor Survivor 2000 Successfully recovered from a Meteor Smash
Moment of Silence 3000 Took no damage for one minute (doesn't overlap Impervious)
Never Look Back 2500 Never faced the other direction
No hurry 1000 Always walked, never ran
No R 4 U 300 Didn't press neither L or R
One-Two Punch 1800 Hit consecutively with all weak attacks
Opportunist -1000 Didn't attack for a long period of time
Pacifist 3000 Never attacked, including misses
Perfect Aim 10000 Hit with all attacks (at least 8 attacks per minute)
Pitcher 6000 Fought with only grabs and throws
Pose Breaker x800 Hitted a taunting opponent with a not to strong attack
Poser 2000 Taunted regularly (6 or more times in one minute)
Poser KO x5000 KO'd an opponent with a taunt
Poser Poseur x500 Taunted right after another fighter (within 1 second)
Poser Power x700 Attacked with a taunt
Power Shielder 5000 Used Power Shield at least 3 times in one minute
Pratfaller 1500 Always landed face up
Precise Aim 10000 All attacks hit immediately after execution
Predator -1500 Always attacked opponents with high damage
Pummeler 1500 Did a lot of damage via pummel
Punching Bag 100 Pummelled by two enemies back and forth
Quadruple KO x8000 KO'd four opponents at once
Quintuple KO x15000 KO'd five opponents at once
Rock Climber 800 Hung ledges at least 4 times in one minute
Rock Steady 3000 Did not fall down
Rocket KO 5000 All team opponents got Star KO'd
Run, Don't Walk 6500 Never walked (except for very small distances)
Shattered Shield x -1000 Your shield broke
Shield Buster x 2500 Broke an opponent's shield
Shield Saver 500 Dropped shield before it broke
Shield Stupidity x -2000 Broke your own shield
Skid Master 1000 Skid at least 9 feet in one minute
Smash-less 1500 Used no Smash Attacks
Smash King 3000 Used many Smash Attacks (50% or more of all hits)
Smash Maniac 3500 Used only Smash Attacks
Sniper 2000 hit only with flying items
Solar Being 800 Only left the stage via Star KO
Specialist 2200 Used only Special Moves
Spectator -2500 Spent a long time on a slanted surface
Stale Moves -2000 Used the same attack constantly
Stalker -1000 Always attacked the same opponent
Statue 500 Little left-to-right movement
Stiff Knees 300 Did not crouch
Sweeper 2500 Most of the attacks were low
Switzerland 12000 Never attacked, never got hit
Throw Down 2500 The concluding move was a throw
Twinkle Toes 2500 Succeeded in every attempt to absorb damage

Super Smash Bros. Brawl

Solo Bonuses

Super Smash Bros. Brawl has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.

Name Points Given Requirement
Cleared On Easy 10,000 Cleared Classic Mode or All-Star Mode on Easy difficulty.
Cleared On Normal 40,000 Cleared Classic Mode or All-Star Mode on Normal difficulty.
Cleared On Hard 100,000 Cleared Classic Mode or All-Star Mode on Hard difficulty.
Cleared On Very Hard 250,000 Cleared Classic Mode or All-Star Mode on Very Hard difficulty.
Cleared On Intense 500,000 Cleared Classic Mode or All-Star Mode on Intense difficulty.
Cleared Without Losing a Life 10,000 Never lost a stocked life in Classic Mode or All-Star Mode.
Damage 100x Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
Perfect! Level 1 1,000 Got every target in Target Smash!! Level 1.
Perfect! Level 2 8,000 Got every target in Target Smash!! Level 2.
Perfect! Level 3 20,000 Got every target in Target Smash!! Level 3.
Perfect! Level 4 50,000 Got every target in Target Smash!! Level 4.
Perfect! Level 5 100,000 Got every target in Target Smash!! Level 5.
Time Remaining 30,000 - 100x Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues.
Used a Continue -20,000 Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.

Group Brawl Bonuses

In addition to the points given in single player mode, there are some statistics that are recorded during group brawls.

Name Requirement
KOs The number of KOs the character made.
Falls How many times the character was KO'd
Self-Destructs The number of self-destructs the character made.
Damage Given The amount of damage the character gave to all opponents.
Damage Taken The total amount of damage the character took.
Peak Damage The highest percentage the character was ever at in the match.
Fastest Pitch Measures the highest knockback in miles per hour that an attack caused.
Top Speed Measures the greatest knockback in miles per hours that was suffered by the player.
Swim Time Records the amount of time in seconds that a character spent swimming.
Longest Drought Records the longest amount of time in seconds that a character went without dealing damage.
Transformation Time Records the amount of time in seconds that a character spent transforming from one form to another. This includes Zelda transforming into Sheik, growth from a Super Mushroom, etc.