Super Smash Bros. Brawl

Marth (SSBB)/Back throw

< Marth (SSBB)
Revision as of 19:05, April 25, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=6% |af=3 |angle=60 |bk=80 |ks=30 |fkv=0 |bn=0...)
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Overview

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Throw data

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 6%   Forwards 80 30 0 0 1.0x 1.6666666666667E-5x 0%       None
1 3%   Forwards 40 100 0 0 1.0x 1.6666666666667E-5x 0%       None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 8
Interruptible 45
Animation length 49
                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 5.44 6 6.24 6.32 6.4 6.48 6.56 6.8 6.96 7.2 7.36 7.44 7.52 7.6 7.76 7.84 8 8.16 8.32 8.4 8.48 8.56 8.64 8.72 8.8 8.96 9.04 9.28 9.6
Interruptible 30.6 33.75 35.1 35.55 36 36.45 36.9 38.25 39.15 40.5 41.4 41.85 42.3 42.75 43.65 44.1 45 45.9 46.8 47.25 47.7 48.15 48.6 49.05 49.5 50.4 50.85 52.2 54
Animation length 33.32 36.75 38.22 38.71 39.2 39.69 40.18 41.65 42.63 44.1 45.08 45.57 46.06 46.55 47.53 48.02 49 49.98 50.96 51.45 51.94 52.43 52.92 53.41 53.9 54.88 55.37 56.84 58.8
Baseline                                                                                                   
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible