Super Smash Bros. Brawl

Sonic (SSBB)/Forward tilt

< Sonic (SSBB)
Revision as of 06:43, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
2 0 4% 0   60 70 0 5.0 23 -1.6 -4.5 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 7% 0   10 115 0 5.0 23 -1.6 -4.9 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   10 115 0 3.5 23 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   10 115 0 3.5 22 -0.6 1.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Hit 1 6
Hit 2 8-11
Interruptible 36
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible