Super Smash Bros. Brawl

Ness (SSBB)/Neutral aerial

< Ness (SSBB)
Revision as of 06:42, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   20 100 0 4.2 50   0.34 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 11% 0   20 100 0 4.2 28   0.34 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 11% 0   20 100 0 5.4 7   0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 7% 0   10 100 0 4.0 50   0.34 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 0   10 100 0 4.0 28   0.34 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 7% 0   10 100 0 5.5 7   0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Initial autocancel 1-4
Clean hit 5-12
Late hit 13-23
Ending autocancel 27>
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible